Difference between revisions of "Moffat sim Moffaron"

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<html><head></head><body><form name="display">
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== Character: Moffatt sim Moffaron ==
<table>
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Player: NPC
<tbody><tr>
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Classes: Clr 10
  <td>Character:</td>
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Level: 10
  <td><input type="text" name="character" size="30"></td>
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Race: Human
  <td>Player:</td>
+
Alignment: Lawful Evil
  <td><input type="text" name="player" size="30"></td>
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Religion: Behamut
</tr>
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Armor Class: 2 + 10 + 4 = 16
<tr>
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  <td>Classes:</td>
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  <td><input type="text" name="classes" size="45"></td>
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Experience: 45000
  <td>Level:</td>
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Hit Points: 43
  <td><input type="text" name="level" size="2"></td>
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Base Attack Bonus:7
</tr>
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<tr>
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== Abilities ==
  <td>Race:</td>
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Strength: 10 0
  <td><input type="text" name="race" size="10"></td>
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Dexterity: 14 2
  <td>Alignment:</td>
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Constitution: 10 0
  <td><input type="text" name="alignment" size="20"></td>
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Intelligence: 12 1
</tr>
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Wisdom: 16 3
<tr>
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Charisma: 13 1
  <td>Religion:</td>
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  <td><input type="text" name="religion" size="20"></td>
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== Savings Throws ==
  <td>Experience:</td>
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Fortitude7 + 0 = 7
  <td><input type="text" name="experience" size="10"></td>
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Reflex:     5 + 2 = 7
</tr>
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Will:     7 + 3 = 10
<tr>
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Initiative: 2 + 0 = 2
  <td>Hit Points:</td>
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  <td><input type="text" name="hit_points" size="5"></td>
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== Attacks ==
  <td>Base Attack Bonus:</td>
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Melee: 7 + 0 + 0 = 7
  <td><input type="text" name="base_attack_bonus" size="5"></td>
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Ranged: 7 + 2 + = 9
</tr>
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<tr><td><br></td><td></td></tr>
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== Money ==
<tr>
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* pp - 482
  <td>Strength:</td>
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* gp - 43382
  <td><input type="text" name="strength" size="2">
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* sp - 0
  <input type="text" name="str_mod" size="2"></td>
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  <td>Fortitude:</td>
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== Skills ==
  <td><input type="text" name="fortitude" size="2"> +
+
 
      <input type="text" name="fortitude_mod" size="2"> =
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diplomacy 12 + 1 = 13
      <input type="text" name="fortitude_total" size="2"></td>
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intimidate 6 + 1 = 7
</tr>
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knowledge local 4 + 1 = 5
<tr>
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knowledge religion 10 + 1 = 11
  <td>Dexterity:</td>
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knowledge planes 9 + 1 = 10
  <td><input type="text" name="dexterity" size="2">
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  <input type="text" name="dex_mod" size="2"></td>
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  <td>Reflex:</td>
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== Equipment ==
   <td><input type="text" name="reflex" size="2"> +  
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      <input type="text" name="reflex_mod" size="2"> =  
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Scimitar 1d6 (1)
      <input type="text" name="reflex_total" size="2"></td>
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Masterwork, Scimitar 1d6 (1)
</tr>
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Studded leather +3 (1)
<tr>
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Masterwork, Studded leather +3 (1)
  <td>Constitution:</td>
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Shield, small, steel +1 (1)
  <td><input type="text" name="constitution" size="2">
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Masterwork, Shield, small, steel +1 (1)
  <input type="text" name="con_mod" size="2"></td>
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Holy Symbol, silver 1lb (1)
  <td>Will:</td>
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Noble's outfit 10lb (1)
  <td><input type="text" name="will" size="2"> +  
+
 
      <input type="text" name="will_mod" size="2"> =  
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== Feats/Specials ==
      <input type="text" name="will_total" size="2"></td>
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</tr>
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* armor proficiency light
<tr>
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* armor proficiency medium
  <td>Intelligence:</td>
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* armor proficiency heavy
  <td><input type="text" name="intelligence" size="2">
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* extra turning
  <input type="text" name="int_mod" size="2"></td>
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* leadership
  <td>Initiative:</td>
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* lightning reflexes
  <td><input type="text" name="initiative" size="2"> +  
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* shield proficiency
      <input type="text" name="initiative_mod" size="2"> =
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* simple weapon proficiency
      <input type="text" name="initiative_total" size="2"></td>
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* Turn undead
</tr>
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<tr>
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  <td>Wisdom:</td>
+
== Languages ==
  <td><input type="text" name="wisdom" size="2">
+
 
  <input type="text" name="wis_mod" size="2"></td>
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Common
  <td>Melee:</td>
 
  <td><input type="text" name="melee" size="2"> +  
 
      <input type="text" name="melee_mod" size="2"> +  
 
      <input type="text" name="melee_extra" size="2"> =
 
      <input type="text" name="melee_total" size="2"></td>
 
</tr>
 
<tr>
 
  <td>Charisma:</td>
 
  <td><input type="text" name="charisma" size="2">
 
  <input type="text" name="chr_mod" size="2"></td>
 
  <td>Ranged:</td>
 
  <td><input type="text" name="ranged" size="2"> +  
 
      <input type="text" name="ranged_mod" size="2"> +
 
      <input type="text" name="ranged_extra" size="2"> =
 
      <input type="text" name="ranged_total" size="2"></td>
 
</tr>
 
<tr><td><br></td><td></td></tr>
 
<tr>
 
<td>Money:</td>
 
<td>pp - <input type="text" name="pp" size="5">
 
gp - <input type="text" name="gold" size="5">
 
sp -  
 
<input type="text" name="silver" size="2">
 
</td>
 
<td>Armor Class: </td>
 
<td><input type="text" name="armor_class" size="3"> + 10 +
 
    <input type="text" name="armor_class_bonus" size="3"> =
 
    <input type="text" name="armor_class_total" size="2"></td>
 
</tr>
 
</tbody></table>
 
</form>
 
<table width="100%">
 
<tbody><tr>
 
<td><b>Skills:</b><br><br>
 
diplomacy 12 + 1 = 13<br>intimidate 6 + 1 = 7<br>knowledge local 4 + 1 = 5<br>knowledge religion 10 + 1 = 11<br>knowledge planes 9 + 1 = 10<br>
 
<br><br></td>
 
<td><b>Equipment:</b><br><br>
 
Scimitar 1d6 (1)<br>Masterwork, Scimitar 1d6 (1)<br>Studded leather +3 (1)<br>Masterwork, Studded leather +3 (1)<br>Shield, small, steel +1 (1)<br>Masterwork, Shield, small, steel +1 (1)<br>Holy Symbol, silver 1lb (1)<br>Noble's outfit 10lb (1)<br>
 
<br>
 
<br><br></td></tr>
 
<tr><td><b>Feats/Specials:</b><br><br>
 
armor proficiency light<br>armor proficiency medium<br>armor proficiency heavy<br>extra turning<br>leadership<br>lightning reflexes<br>shield proficiency<br>simple weapon proficiency<br>Turn undead<br>
 
<br><br></td>
 
<td><b>Languages:</b><br><br>
 
Common<br>
 
<br><br></td></tr>
 
<tr><td>
 
<br><br></td>
 
<td>
 
<br><br></td></tr>
 
</tbody></table>
 
</body></html>
 

Revision as of 09:48, 12 January 2020

Character: Moffatt sim Moffaron

Player: NPC Classes: Clr 10 Level: 10 Race: Human Alignment: Lawful Evil Religion: Behamut Armor Class: 2 + 10 + 4 = 16


Experience: 45000 Hit Points: 43 Base Attack Bonus:7

Abilities

Strength: 10 0 Dexterity: 14 2 Constitution: 10 0 Intelligence: 12 1 Wisdom: 16 3 Charisma: 13 1

Savings Throws

Fortitude: 7 + 0 = 7 Reflex: 5 + 2 = 7 Will: 7 + 3 = 10 Initiative: 2 + 0 = 2

Attacks

Melee: 7 + 0 + 0 = 7 Ranged: 7 + 2 + = 9

Money

  • pp - 482
  • gp - 43382
  • sp - 0

Skills

diplomacy 12 + 1 = 13 intimidate 6 + 1 = 7 knowledge local 4 + 1 = 5 knowledge religion 10 + 1 = 11 knowledge planes 9 + 1 = 10


Equipment

Scimitar 1d6 (1) Masterwork, Scimitar 1d6 (1) Studded leather +3 (1) Masterwork, Studded leather +3 (1) Shield, small, steel +1 (1) Masterwork, Shield, small, steel +1 (1) Holy Symbol, silver 1lb (1) Noble's outfit 10lb (1)

Feats/Specials

  • armor proficiency light
  • armor proficiency medium
  • armor proficiency heavy
  • extra turning
  • leadership
  • lightning reflexes
  • shield proficiency
  • simple weapon proficiency
  • Turn undead


Languages

Common