Difference between revisions of "Barkskin"
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Line 22: | Line 22: | ||
[[Category:Druid Level-2 Spell]] | [[Category:Druid Level-2 Spell]] | ||
[[Category:Ranger Level-2 Spell]] | [[Category:Ranger Level-2 Spell]] | ||
− | [[Category:Plant | + | [[Category:Plant Spell]] |
Latest revision as of 17:52, 30 March 2020
Spell: Barkskin | |
School | Necromancy |
Sub-School | |
Descriptor | |
Level | Drd 2, Rgr 2, Plant 2 |
Components | V,S,DF |
Casting Time | 1 Standard Action |
Range | Touch |
Area | Living Creature Touched |
Effect | |
Duration | 10 min/level |
Saving Throw | None |
Spell Resistance | Yes (harmless) |
Description
Barkskin toughens a creature’s skin. The effect grants a +2 enhancement bonus to the creature’s existing natural armor bonus. This enhancement bonus increases by 1 for every three caster levels above 3rd, to a maximum of +5 at caster level 12th.
The enhancement bonus provided by barkskin stacks with the target’s natural armor bonus, but not with other enhancement bonuses to natural armor. A creature without natural armor has an effective natural armor bonus of +0.