Difference between revisions of "Summon Monster I"

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1. May be summoned only into an aquatic or watery environment.
 
1. May be summoned only into an aquatic or watery environment.
  
 
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[[Category:Spell]]
 
[[Category:Spell]]
 
[[Category:Sorceror/Wizard Level-1 Spell]]
 
[[Category:Sorceror/Wizard Level-1 Spell]]
 
[[Category:Bard Level-1 Spell]]
 
[[Category:Bard Level-1 Spell]]
 
[[Category:Cleric Level-1 Spell]]
 
[[Category:Cleric Level-1 Spell]]

Revision as of 18:08, 30 March 2020

Spell: Summon Monster I
School Conjuration
Sub-School Summoning
Descriptor See Text
Level Brd 1, Clr 1, Sor/Wiz 1
Components V,S,F/DF
Casting Time 1 Standard Action
Range Close (25 ft. + 5 ft./2 levels)
Area Cone-shaped emanation
Effect One Summoned Creature
Duration 1 round/ level (D)
Saving Throw None
Spell Resistance No

Description

This spell summons an extraplanar creature (typically an outsider, elemental, or magical beast native to another plane). It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions.

The spell conjures one of the creatures from the 1st-level list on the accompanying Summon Monster table. You choose which kind of creature to summon, and you can change that choice each time you cast the spell.

A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them.

When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.

Arcane Focus A tiny bag and a small (not necessarily lit) candle.

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