Difference between revisions of "Undead"

From Elwindil
Jump to navigation Jump to search
m (DungeonMaster moved page Undead traits to Undead)
(Removed redirect to Undead)
(Tag: Removed redirect)
Line 1: Line 1:
#REDIRECT [[Undead]]
+
Undead are once-living creatures animated by spiritual or supernatural forces.
 +
 
 +
Features
 +
An undead creature has the following features.
 +
 
 +
12-sided Hit Dice.
 +
Base attack bonus equal to ½ total Hit Dice (as [[Wizard]]).
 +
Good [[Will]] saves.
 +
Skill points equal to (4 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die, if the undead creature has an Intelligence score. However, many undead are mindless and gain no skill points or feats.
 +
Traits
 +
An undead creature possesses the following traits (unless otherwise noted in a creature’s entry).
 +
 
 +
No Constitution score.
 +
[[Darkvision]] out to 60 feet.
 +
Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
 +
Immunity to poison, [[Sleep]] effects, [[Paralysis]], [[Stunning]], [[Disease]], and [[Death]] effects.
 +
Not subject to [[Critical Hit]], [[Nonlethal Damage]], [[Ability Drain]], or [[Energy Drain]]. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to [[Fatigue]] and [[Exhaustion]] effects.
 +
Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The [[Fast Healing]] special quality works regardless of the creature’s [[Intelligence]] score.
 +
Immunity to any effect that requires a [[Fortitude]] save (unless the effect also works on objects or is harmless).
 +
Uses its Charisma modifier for [[Concentration]] checks.
 +
Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed.
 +
Not affected by [[Raise Dead]] and [[Reincarnate]] spells or abilities. [[Resurrection]] and [[True Resurrection]] can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.
 +
[[Proficient]] with its [[Natural Weapons]], all [[Simple Weapons]], and any weapons mentioned in its entry.
 +
[[Proficient]] with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Undead not indicated as wearing armor are not proficient with armor. Undead are proficient with shields if they are proficient with any form of armor.
 +
Undead do not breathe, eat, or sleep.
 +
 
 +
[[Category:Type]]

Revision as of 04:22, 6 April 2020

Undead are once-living creatures animated by spiritual or supernatural forces.

Features An undead creature has the following features.

12-sided Hit Dice. Base attack bonus equal to ½ total Hit Dice (as Wizard). Good Will saves. Skill points equal to (4 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die, if the undead creature has an Intelligence score. However, many undead are mindless and gain no skill points or feats. Traits An undead creature possesses the following traits (unless otherwise noted in a creature’s entry).

No Constitution score. Darkvision out to 60 feet. Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). Immunity to poison, Sleep effects, Paralysis, Stunning, Disease, and Death effects. Not subject to Critical Hit, Nonlethal Damage, Ability Drain, or Energy Drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to Fatigue and Exhaustion effects. Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The Fast Healing special quality works regardless of the creature’s Intelligence score. Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). Uses its Charisma modifier for Concentration checks. Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed. Not affected by Raise Dead and Reincarnate spells or abilities. Resurrection and True Resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead. Proficient with its Natural Weapons, all Simple Weapons, and any weapons mentioned in its entry. Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Undead not indicated as wearing armor are not proficient with armor. Undead are proficient with shields if they are proficient with any form of armor. Undead do not breathe, eat, or sleep.