Difference between revisions of "Human, 1st-Level Warrior"
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full-attack=Club +3 Melee (1d6+3 Crit x2) or Crossbow, Light +2 ranged (1d8 Crit 19-20 x2)| | full-attack=Club +3 Melee (1d6+3 Crit x2) or Crossbow, Light +2 ranged (1d8 Crit 19-20 x2)| | ||
space-reach=5 ft./5 ft.| | space-reach=5 ft./5 ft.| | ||
− | special-qualities=| | + | special-qualities=None| |
+ | special-attacks=None| | ||
saves=<nowiki>Fort +3, Ref +2, Will +1</nowiki>| | saves=<nowiki>Fort +3, Ref +2, Will +1</nowiki>| | ||
str=15|dex=14|con=13|int=8|wis=12|cha=10| | str=15|dex=14|con=13|int=8|wis=12|cha=10| |
Latest revision as of 05:33, 6 April 2020
Creature: Human, 1st-Level Warrior | |
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Size/Type | Medium/Humanoid |
Hit Dice | 1d1d8+1 (5 HP) |
Initiative | +0 |
Speed | 30 ft. |
Armor Class | {{{total_ac}}} (15 +2 Dex, +0 Natural, +3 (Studded Leather Armor) Armor AC, +0 Shield AC), 13 Flat Footed, 12 Touch AC |
Base Attack/Grapple | +1/+4 |
Attack | Club +3 Melee (1d6+3 Crit x2) or Crossbow, Light +2 ranged (1d8 Crit 19-20 x2) |
Full Attack | Club +3 Melee (1d6+3 Crit x2) or Crossbow, Light +2 ranged (1d8 Crit 19-20 x2) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | None |
Special Qualities | None |
Saves | Fort +3, Ref +2, Will +1 |
Abilities | STR 15, DEX 14, CON 13, INT 8, WIS 12, CHA 10 |
Skills | Listen +1, Spot +1 |
Feats | Alertness |
Environment | Any |
Organization | Solitary or Troop/Gang (5-8) |
Challenge Rating | 1/2 |
Treasure | Standard |
Alignment | Any |
Advancement | By Character Class |
Level Adjustment | |
Notes | 1st-Level Warriors can be used for troops, gangs, etc. People who are skilled at fighting, but not skilled at the level of a fighter. |