Difference between revisions of "Human, 1st-Level Warrior"

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full-attack=Club +3 Melee (1d6+3 Crit x2) or Crossbow, Light +2 ranged (1d8 Crit 19-20 x2)|
 
full-attack=Club +3 Melee (1d6+3 Crit x2) or Crossbow, Light +2 ranged (1d8 Crit 19-20 x2)|
 
space-reach=5 ft./5 ft.|
 
space-reach=5 ft./5 ft.|
special-qualities=|
+
special-qualities=None|
 +
special-attacks=None|
 
saves=<nowiki>Fort +3, Ref +2, Will +1</nowiki>|
 
saves=<nowiki>Fort +3, Ref +2, Will +1</nowiki>|
 
str=15|dex=14|con=13|int=8|wis=12|cha=10|
 
str=15|dex=14|con=13|int=8|wis=12|cha=10|

Latest revision as of 05:33, 6 April 2020


Creature: Human, 1st-Level Warrior
Size/Type Medium/Humanoid
Hit Dice 1d1d8+1 (5 HP)
Initiative +0
Speed 30 ft.
Armor Class {{{total_ac}}} (15 +2 Dex, +0 Natural, +3 (Studded Leather Armor) Armor AC, +0 Shield AC), 13 Flat Footed, 12 Touch AC
Base Attack/Grapple +1/+4
Attack Club +3 Melee (1d6+3 Crit x2) or Crossbow, Light +2 ranged (1d8 Crit 19-20 x2)
Full Attack Club +3 Melee (1d6+3 Crit x2) or Crossbow, Light +2 ranged (1d8 Crit 19-20 x2)
Space/Reach 5 ft./5 ft.
Special Attacks None
Special Qualities None
Saves Fort +3, Ref +2, Will +1
Abilities STR 15, DEX 14, CON 13, INT 8, WIS 12, CHA 10
Skills Listen +1, Spot +1
Feats Alertness
Environment Any
Organization Solitary or Troop/Gang (5-8)
Challenge Rating 1/2
Treasure Standard
Alignment Any
Advancement By Character Class
Level Adjustment
Notes 1st-Level Warriors can be used for troops, gangs, etc. People who are skilled at fighting, but not skilled at the level of a fighter.