Difference between revisions of "Scorpion, Monstrous, Fiendish"
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full-attack=2 claws +2 melee (1d4+1) and sting –3 melee (1d4 plus poison)| | full-attack=2 claws +2 melee (1d4+1) and sting –3 melee (1d4 plus poison)| | ||
space-reach=10 ft./5 ft.| | space-reach=10 ft./5 ft.| | ||
+ | special-attacks=| | ||
special-qualities=[[Darkvision]] 60 ft., [[Tremorsense]] 60 ft., Resistance to Cold and Fire, [[Spell Resistance]] 7| | special-qualities=[[Darkvision]] 60 ft., [[Tremorsense]] 60 ft., Resistance to Cold and Fire, [[Spell Resistance]] 7| | ||
saves=<nowiki>Fort +5, Ref +0, Will +0</nowiki>| | saves=<nowiki>Fort +5, Ref +0, Will +0</nowiki>| | ||
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− | [[Category:Creature]] | + | [[Category:Creature]][[Category:CR-1]] |
Latest revision as of 09:23, 6 February 2021
Creature: Scorpion, Monstrous, Fiendish | |
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Size/Type | Medium/Magical Beast (Extraplanar) |
Hit Dice | 2d8+4 (13 HP) |
Initiative | +0 |
Speed | 30 ft. |
Armor Class | 14 (10 ++0 Dex, ++4 Size +3 Natural, +0 Armor AC, +0 Shield AC), 14 Flat Footed, 10 Touch AC |
Base Attack/Grapple | +1/+2 |
Attack | Claw +2 melee (1d4+1) |
Full Attack | 2 claws +2 melee (1d4+1) and sting –3 melee (1d4 plus poison) |
Space/Reach | 10 ft./5 ft. |
Special Attacks | |
Special Qualities | Darkvision 60 ft., Tremorsense 60 ft., Resistance to Cold and Fire, Spell Resistance 7 |
Saves | Fort +5, Ref +0, Will +0 |
Abilities | STR 13, DEX 10, CON 14, INT 3, WIS 10, CHA 2 |
Skills | Climb + 5, Hide +4, Spot +4 |
Feats | Ability Focus (Poison) |
Environment | Warm deserts in an evil-aligned plane |
Organization | Solitary or Colony (2-5) |
Challenge Rating | 1 |
Treasure | none |
Alignment | Always evil (Any) |
Advancement | 3 - 4 HD (Medium) |
Level Adjustment | |
Notes | Monstrous scorpions are likely to attack any creature that approaches, and they usually charge when attacking prey.
Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe. Constrict (Ex): A monstrous scorpion deals automatic claw damage on a successful grapple check. Improved Grab (Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better. Poison (Ex): A monstrous scorpion has a poisonous sting. The details vary by the scorpion’s size, as follows. The save DCs are Consitution- based. The indicated damage is initial and secondary damage. Size Fort DC Damage Medium 15 1d3 Con Skills: A monstrous scorpion has a +4 racial bonus on Climb, Hide, and Spot checks. |