Difference between revisions of "Moffat sim Moffaron"

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(Created page with "<html><head></head><body><form name="display"> <table> <tbody><tr> <td>Character:</td> <td><input type="text" name="character" size="30"></td> <td>Player:</td> <td><in...")
 
 
(25 intermediate revisions by the same user not shown)
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<html><head></head><body><form name="display">
+
{{Combat_Options|
<table>
+
weapon1= Scimitar|
<tbody><tr>
+
weapon1-attack-bonus=1|
  <td>Character:</td>
+
weapon1-damage=1d6|
  <td><input type="text" name="character" size="30"></td>
+
weapon1-critical=20 x2|
  <td>Player:</td>
+
base-attack-bonus=<nowiki>+7/+2</nowiki>|
  <td><input type="text" name="player" size="30"></td>
+
hp=43|
</tr>
+
|}}
<tr>
+
{{Infobox_AC|
  <td>Classes:</td>
+
ac=15|
  <td><input type="text" name="classes" size="45"></td>
+
flatfooted-ac=13|
  <td>Level:</td>
+
touch-ac=12|
  <td><input type="text" name="level" size="2"></td>
+
armor=Studded Leather +3|
</tr>
+
armorcheckpenalty-armor=|
<tr>
+
maxdex-armor=|
  <td>Race:</td>
+
weight-armor=35lb|
  <td><input type="text" name="race" size="10"></td>
+
}}
  <td>Alignment:</td>
+
 
  <td><input type="text" name="alignment" size="20"></td>
 
</tr>
 
<tr>
 
  <td>Religion:</td>
 
  <td><input type="text" name="religion" size="20"></td>
 
  <td>Experience:</td>
 
  <td><input type="text" name="experience" size="10"></td>
 
</tr>
 
<tr>
 
  <td>Hit Points:</td>
 
  <td><input type="text" name="hit_points" size="5"></td>
 
  <td>Base Attack Bonus:</td>
 
  <td><input type="text" name="base_attack_bonus" size="5"></td>
 
</tr>
 
<tr><td><br></td><td></td></tr>
 
<tr>
 
  <td>Strength:</td>
 
  <td><input type="text" name="strength" size="2">
 
  <input type="text" name="str_mod" size="2"></td>
 
  <td>Fortitude:</td>
 
  <td><input type="text" name="fortitude" size="2"> +  
 
      <input type="text" name="fortitude_mod" size="2"> =
 
      <input type="text" name="fortitude_total" size="2"></td>
 
</tr>
 
<tr>
 
  <td>Dexterity:</td>
 
  <td><input type="text" name="dexterity" size="2">
 
  <input type="text" name="dex_mod" size="2"></td>
 
  <td>Reflex:</td>
 
  <td><input type="text" name="reflex" size="2"> +  
 
      <input type="text" name="reflex_mod" size="2"> =
 
      <input type="text" name="reflex_total" size="2"></td>
 
</tr>
 
<tr>
 
  <td>Constitution:</td>
 
  <td><input type="text" name="constitution" size="2">
 
  <input type="text" name="con_mod" size="2"></td>
 
  <td>Will:</td>
 
  <td><input type="text" name="will" size="2"> +
 
      <input type="text" name="will_mod" size="2"> =  
 
      <input type="text" name="will_total" size="2"></td>
 
</tr>
 
<tr>
 
  <td>Intelligence:</td>
 
  <td><input type="text" name="intelligence" size="2">
 
  <input type="text" name="int_mod" size="2"></td>
 
  <td>Initiative:</td>
 
  <td><input type="text" name="initiative" size="2"> +  
 
      <input type="text" name="initiative_mod" size="2"> =
 
      <input type="text" name="initiative_total" size="2"></td>
 
</tr>
 
<tr>
 
  <td>Wisdom:</td>
 
  <td><input type="text" name="wisdom" size="2">
 
  <input type="text" name="wis_mod" size="2"></td>
 
  <td>Melee:</td>
 
  <td><input type="text" name="melee" size="2"> +
 
      <input type="text" name="melee_mod" size="2"> +
 
      <input type="text" name="melee_extra" size="2"> =
 
      <input type="text" name="melee_total" size="2"></td>
 
</tr>
 
<tr>
 
  <td>Charisma:</td>
 
  <td><input type="text" name="charisma" size="2">
 
  <input type="text" name="chr_mod" size="2"></td>
 
  <td>Ranged:</td>
 
  <td><input type="text" name="ranged" size="2"> +
 
      <input type="text" name="ranged_mod" size="2"> +
 
      <input type="text" name="ranged_extra" size="2"> =
 
      <input type="text" name="ranged_total" size="2"></td>
 
</tr>
 
<tr><td><br></td><td></td></tr>
 
<tr>
 
<td>Money:</td>
 
<td>pp - <input type="text" name="pp" size="5">
 
gp - <input type="text" name="gold" size="5">
 
sp -  
 
<input type="text" name="silver" size="2">
 
</td>
 
<td>Armor Class: </td>
 
<td><input type="text" name="armor_class" size="3"> + 10 +
 
    <input type="text" name="armor_class_bonus" size="3"> =
 
    <input type="text" name="armor_class_total" size="2"></td>
 
</tr>
 
</tbody></table>
 
</form>
 
<table width="100%">
 
<tbody><tr>
 
<td><b>Skills:</b><br><br>
 
diplomacy 12 +  1 = 13<br>intimidate 6 +  1 = 7<br>knowledge local 4 +  1 = 5<br>knowledge religion 10 +  1 = 11<br>knowledge planes 9 +  1 = 10<br>
 
<br><br></td>
 
<td><b>Equipment:</b><br><br>
 
Scimitar 1d6 (1)<br>Masterwork, Scimitar 1d6 (1)<br>Studded leather +3 (1)<br>Masterwork, Studded leather +3 (1)<br>Shield, small, steel +1 (1)<br>Masterwork, Shield, small, steel +1 (1)<br>Holy Symbol, silver 1lb (1)<br>Noble's outfit 10lb (1)<br>
 
 
<br>
 
<br>
<br><br></td></tr>
+
{{Turning|
<tr><td><b>Feats/Specials:</b><br><br>
+
cha-modifier=1|
armor proficiency light<br>armor proficiency medium<br>armor proficiency heavy<br>extra turning<br>leadership<br>lightning reflexes<br>shield proficiency<br>simple weapon proficiency<br>Turn undead<br>
+
level=10|
<br><br></td>
+
extra-turning=1|
<td><b>Languages:</b><br><br>
+
}}
Common<br>
+
 
<br><br></td></tr>
+
{{Template:Character|
<tr><td>
+
class=Cleric|
<br><br></td>
+
level=10|
<td>
+
alignment=Lawful Evil|
<br><br></td></tr>
+
religion=[[Behamut]]|
</tbody></table>
+
race=[[Human, Efrishar]]|
</body></html>
+
height=5'4"|
 +
weight=200lb|
 +
vision=Normal|
 +
 
 +
background=Moffat sim Moffaron wears a black turban and a long purple robe with gold trim on both robe and turban. He has a dark tan complexion. His eyes are darkened with kohl and his black curly beard is short but at his chin it is long and ends in a point that is tied into a knot.
 +
 
 +
He has a magic ring - a '''[[Ring of Behamut]]''' - that shoots a beam of electric energy. You can only do this once per hour. Travels with a bodyguard of for cultists and '''[[Shield Guardian]]s''' storing '''[[Black Tentacles]]''' spells purchased from the County of Tyr.|
 +
}}
 +
 
 +
== Equipment ==
 +
* Masterwork Scimitar 1d6
 +
* Masterwork Studded Leather +3
 +
* Masterwork Small steel Shield +1
 +
* Silver Holy Symbol
 +
* Noble's Outfit
 +
 
 +
== Feats ==
 +
* armor proficiency light
 +
* armor proficiency medium
 +
* armor proficiency heavy
 +
* extra turning
 +
* leadership
 +
* lightning reflexes
 +
* shield proficiency
 +
* simple weapon proficiency
 +
* Turn undead
 +
* [https://www.dandwiki.com/wiki/SRD:Turn_or_Rebuke_Undead Turn Undead]
 +
 
 +
 
 +
{{Abilities|
 +
str = 10|
 +
str-modifier = |
 +
str-racial-modifier= |
 +
str-enhancement-bonus= |
 +
str-misc-bonuses= |
 +
str-misc-penalties= |
 +
str-total=|
 +
dex=14|
 +
dex-modifier=2|
 +
dex-racial-modifier=|
 +
dex-enhancement-bonus=|
 +
dex-misc-bonuses=|
 +
dex-misc-penalties=|
 +
dex-total=|
 +
con=10|
 +
con-modifier=|
 +
con-racial-modifier=|
 +
con-enhancement-bonus=|
 +
con-misc-bonuses=|
 +
con-misc-penalties=|
 +
con-total=|
 +
int=12|
 +
int-modifier=1|
 +
int-racial-modifier=|
 +
int-enhancement-bonus=|
 +
int-misc-bonuses=|
 +
int-misc-penalties=|
 +
int-total=1|
 +
wis=16|
 +
wis-modifier=3|
 +
wis-racial-modifier=|
 +
wis-enhancement-bonus=|
 +
wis-misc-bonuses=|
 +
wis-misc-penalties=|
 +
wis-total=3|
 +
cha=13|
 +
cha-modifier=1|
 +
cha-racial-modifier=|
 +
cha-enhancement-bonus=|
 +
cha-misc-bonuses=|
 +
cha-misc-penalties=|
 +
cha-total=1|
 +
}}
 +
 
 +
{{Money|
 +
pp=482|
 +
gp=2|
 +
sp=10|
 +
cp=32|
 +
}}
 +
 
 +
{{Skills_3.5|
 +
str-modifier=0|
 +
dex-modifier=2|
 +
con-modifier=0|
 +
int-modifier=1|
 +
wis-modifier=3|
 +
cha-modifier=1|
 +
diplomacy-ranks=12|
 +
intimidate-ranks=6|
 +
knowledge-local-ranks=4|
 +
knowledge-religion-ranks=10|
 +
knowledge-planes-ranks=9|
 +
}}
 +
 
 +
[[Category:NPC]][[Category:Citizens of Ra'azum]][[Category:Human]][[Category:Cleric]][[Category: Level 10 NPC]][[Category:Efrishar]]

Latest revision as of 18:05, 14 February 2021

Combat Options
Base Attack Bonus +7/+2 HP 43
Scimitar 1 1d6 20 x2
Weapon 1 Attack Bonus Damage Critical
Not Range Slashing
Range Increment Type Notes/Ammunition
No weapon2
Weapon 2 Attack Bonus Damage Critical
Not Range Slashing
Range Increment Type Notes/Ammunition
No weapon3
Weapon 3 Attack Bonus Damage Critical
Not Range Slashing
Range Increment Type Notes/Ammunition
Armor Class
AC: 15 10 + No Armor + No Shield + No DEX Mod + No Size Mod + No Deflection + No Misc Modifier
Touch AC 12 Flat-Footed AC 13
Armor Studded Leather +3 Max Dex AC Penalty Weight 35lb
Shield None Max Dex AC Penalty Weight
Fortitude Save {{{fort-save}}} Reflex Save {{{ref-save}}} Will Save {{{will-save}}}



Turning
Times per Day 3 + CHA Mod 1
Extra Turning (Feat) 1
Range First Undead First, then up to 60 ft away.
Turning Check Charisma Check (1d20 + 1)
Turning Damage - Total HD You can Turn 2d6 + Level (10) + CHA Mod 1
Effect Flees for 1 Minute. Cower if cannot run (+2 to hit)
Destroying Undead If you have twice as many leavels as the undead have HD, destroy any you would turn.
Turning Undead
Turning Check Result Max Hit Dice
0 or lower Cleric's level - 4
1 - 3 Cleric's level - 3
4 - 6 Cleric's level - 2
7 - 9 Cleric's level - 1
10 - 12 Cleric's level
13 - 15 Cleric's level + 1
16 - 18 Cleric's level + 2
19 - 21 Cleric's level + 3
22 or higher Cleric's level + 4


Character Name: Moffat sim Moffaron Player Name: NPC
Class: Cleric Level: 10 ECL: ____ Speed: 30
Race: Human, Efrishar Size: Medium Gender: Male Vision: Normal
Alignment: Lawful Evil Religion: Behamut Height: 5'4" Weight: 200lb Looks: ______________

Moffat sim Moffaron wears a black turban and a long purple robe with gold trim on both robe and turban. He has a dark tan complexion. His eyes are darkened with kohl and his black curly beard is short but at his chin it is long and ends in a point that is tied into a knot.

He has a magic ring - a Ring of Behamut - that shoots a beam of electric energy. You can only do this once per hour. Travels with a bodyguard of for cultists and Shield Guardians storing Black Tentacles spells purchased from the County of Tyr.

Equipment

  • Masterwork Scimitar 1d6
  • Masterwork Studded Leather +3
  • Masterwork Small steel Shield +1
  • Silver Holy Symbol
  • Noble's Outfit

Feats

  • armor proficiency light
  • armor proficiency medium
  • armor proficiency heavy
  • extra turning
  • leadership
  • lightning reflexes
  • shield proficiency
  • simple weapon proficiency
  • Turn undead
  • Turn Undead


Ability Abilit
Score
Ability
Modifier
Racial
Modifier
Enhancement
Bonus
Misc
Bonuses
Misc
Penalties
TOTAL
STR 10
DEX 14 2
CON 10
INT 12 1 1
WIS 16 3 3
CHA 13 1 1

Money

Platinum Gold Silver Copper
482 2 10 32

Skills D&D 3.5

Skill Name Key Ability Ranks Ability Misc Untrained
Appraise INT 0 + 1 + 0 Yes
Autohypnosis WIS 0 + 3 + 0 No
Balance DEX 0 + 2 + 0 Yes
Bluff CHA 0 + 1 + 0 Yes
Climb STR 0 + 0 + 0 Yes
Concentration CON 0 + 0 + 0 Yes
Craft (___________) INT 0 + 1 + 0 Yes
Craft (___________) INT 0 + 1 + 0 Yes
Craft (___________) INT 0 + 1 + 0 Yes
Decipher Script INT 0 + 1 + 0 No
Diplomacy CHA 12 + 1 + 0 Yes
Disable Device INT 0 + 1 + 0 No
Disguise CHA 0 + 1 + 0 Yes
Escape Artist (Armor Check Penalty) DEX 0 + 2 + 0 Yes
Forgery INT 0 + 1 + 0 Yes
Gather Information CHA 0 + 1 + 0 Yes
Handle Animal CHA 0 + 1 + 0 Yes
Heal WIS 0 + 3 0 Yes
Hide (Armor Check Penalty) DEX 0 + 2 + 0 Yes
Intimidate CHA 6 + 1 + 0 Yes
Jump (Armor Check Penalty) STR 0 + 0 + 0 Yes
Knowledge (Arcana) Int 0 + 1 + 0 No
Knowledge (Arch\Enc) Int 0 + 1 + 0 No
Knowledge (Dungeoneering) Int 0 + 1 + 0 No
Knowledge (Geography) Int 0 + 1 + 0 No
Knowledge (History) Int 0 + 1 + 0 No
Knowledge (Local) Int 4 + 1 + 0 No
Knowledge (Nature) Int 0 + 1 + 0 No
Knowledge (Nobility/Royalty) Int 0 + 1 + 0 No
Knowledge (The Planes) Int 0 + 1 + 0 No
Knowledge (Psionics) Int 0 + 1 + 0 No
Knowledge (Religion) Int 10 + 1 + 0 No
Knowledge (___________) Int 0 + 1 + 0 No
Listen WIS 0 + 3 + 0 Yes
Move Silently (Armor Check Penalty) DEX 0 + 2 + 0 Yes
Open Lock DEX 0 + 2 + 0 No
Perform (Act) CHA 0 + 1 + 0 Yes
Perform (Comedy) CHA 0 + 1 + 0 Yes
Perform (Dance) CHA 0 + 1 + 0 Yes
Perform (Keyboard) CHA 0 + 1 + 0 Yes
Perform (Oratory) CHA 0 + 1 + 0 Yes
Perform (Percussion) CHA 0 + 1 + 0 Yes
Perform (String Instrument) CHA 0 + 1 + 0 Yes
Perform (Wind Instrument) CHA 0 + 1 + 0 Yes
Perform (Sing) CHA 0 + 1 + 0 Yes
Perform (______________) CHA 0 + 1 + 0 Yes
Profession ({{{profession1}}}|_______________) WIS 0 + 3 + 0 No
Profession ({{{profession2}}}|_______________) WIS 0 + 3 + 0 No
Psicraft INT 0 + 1 + 0 No
Ride DEX 0 + 1 + 0 Yes
Search INT 0 + 1 + 0 Yes
Sense Motive WIS 0 + 3 + 0 Yes
Slight of Hand (Armor Proficiency Check) DEX 0 + 2 + 0 No
Spell Craft INT 0 + 1 + 0 No
Spot WIS 0 + 3 + 0 Yes
Survival WIS 0 + 3 + 0 Yes
Swim (Armor Proficiency Check) STR 0 + 0 + 0 Yes
Tumble (Armor Proficiency Check) Dex 0 + 2 + 0 No
Use Magic Device CHA 0 + 1 + 0 No
Use Psionic Device CHA 0 + 1 + 0 No
Use Rope DEX 0 + 2 + 0 No