Difference between revisions of "Cavalry, Human, 6th-Level Fighter"

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(Created page with "{{Creature| size=Medium| type=Humanoid (Human)| level=6| hd=10+9| hp=42| initiative=<nowiki>+3</nowiki>| speed=20 ft.| ac=23| total_ac=23| natural_ac=| armor_ac=8| dex...")
 
 
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special-attacks=|
 
special-attacks=|
 
special-qualities=[[Darkvision]] 60 ft.|
 
special-qualities=[[Darkvision]] 60 ft.|
saves=<nowiki>Fort +5, Ref +4, Will +1</nowiki>|
+
saves=<nowiki>Fort +6, Ref +5, Will +3; +2 vs. Fear</nowiki>|
 
str=16|dex=16|con=13|int=8|wis=12|cha=10|
 
str=16|dex=16|con=13|int=8|wis=12|cha=10|
 
feats=[[Animal Affinity]], [[Mounted Archery]], [[Mounted Combat]], [[Ride-By Attack]], [[Spirited Charge]], [[Trample]], [[Weapon Focus]] Lance, [[Weapon Specialization]] Lance|
 
feats=[[Animal Affinity]], [[Mounted Archery]], [[Mounted Combat]], [[Ride-By Attack]], [[Spirited Charge]], [[Trample]], [[Weapon Focus]] Lance, [[Weapon Specialization]] Lance|
 
skills=[[Craft]] (Weapons) 3, [[Handle Animal]] 12, [[Profession]] (Soldier) 5, [[Ride]] 9, [[Survival]] 5|
 
skills=[[Craft]] (Weapons) 3, [[Handle Animal]] 12, [[Profession]] (Soldier) 5, [[Ride]] 9, [[Survival]] 5|
 
environment=Any|
 
environment=Any|
challenge-rating=<nowiki>1/2</nowiki>|
+
challenge-rating=<nowiki>5</nowiki>|
 
organization=Single, Single with six foot soldiers, lead a troop of caravan guards (CR 9) (4), lances of four with a guide or knight officer (CR 10)|
 
organization=Single, Single with six foot soldiers, lead a troop of caravan guards (CR 9) (4), lances of four with a guide or knight officer (CR 10)|
 
treasure=Standard|
 
treasure=Standard|

Latest revision as of 20:05, 7 March 2022


Creature: Cavalry, Human, 6th-Level Fighter
Size/Type Medium/Humanoid (Human)
Hit Dice 6d10+9 (42 HP)
Initiative +3
Speed 20 ft. ft.
Armor Class 23 (23 +2 Dex, + Natural, +8 Armor AC, +3 Shield AC), 21 Flat Footed, 12 Touch AC
Base Attack/Grapple +6
Attack mwk lance +12/+7 (1d8+6/x3) or shortspear +10/+5 (1d6+4) or dagger +9/+4 (1d4+3/19–20) or mwk composite shortbow +10/+5 (1d6+3/x3) or shortspear +10/+5 (1d6+3)
Full Attack mwk lance +12/+7 (1d8+6/x3) or shortspear +10/+5 (1d6+4) or dagger +9/+4 (1d4+3/19–20) or mwk composite shortbow +10/+5 (1d6+3/x3) or shortspear +10/+5 (1d6+3)
Space/Reach 5 ft./5 ft.
Special Attacks
Special Qualities Darkvision 60 ft.
Saves Fort +6, Ref +5, Will +3; +2 vs. Fear
Abilities STR 16, DEX 16, CON 13, INT 8, WIS 12, CHA 10
Skills Craft (Weapons) 3, Handle Animal 12, Profession (Soldier) 5, Ride 9, Survival 5
Feats Animal Affinity, Mounted Archery, Mounted Combat, Ride-By Attack, Spirited Charge, Trample, Weapon Focus Lance, Weapon Specialization Lance
Environment Any
Organization Single, Single with six foot soldiers, lead a troop of caravan guards (CR 9) (4), lances of four with a guide or knight officer (CR 10)
Challenge Rating 5
Treasure Standard
Alignment Any
Advancement By Character Class
Level Adjustment
Notes