Difference between revisions of "Very Rare Guns"

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(Created page with "Very Rare Guns: Early [http://legacy.aonprd.com/ultimateCombat/combat/firearms.html#musket firearms] are rare; advanced firearms, the [http://legacy.aonprd.com/ultimateCombat/...")
 
 
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Very Rare Guns: Early [http://legacy.aonprd.com/ultimateCombat/combat/firearms.html#musket firearms] are rare; advanced firearms, the [http://legacy.aonprd.com/ultimateCombat/ultimateCombatFeats.html#amateur-gunslinger-(combat) gunslinger] class, the Amateur Gunslingerfeat, and archetypes that use the firearm rules do not exist in this type of campaign. Firearms are treated more like magic items—things of wonder and mystery—rather than like things that are mass-produced. Few know the strange secrets of firearm creation. Only NPCs can take the [[Gunsmithing]] feat.
 
Very Rare Guns: Early [http://legacy.aonprd.com/ultimateCombat/combat/firearms.html#musket firearms] are rare; advanced firearms, the [http://legacy.aonprd.com/ultimateCombat/ultimateCombatFeats.html#amateur-gunslinger-(combat) gunslinger] class, the Amateur Gunslingerfeat, and archetypes that use the firearm rules do not exist in this type of campaign. Firearms are treated more like magic items—things of wonder and mystery—rather than like things that are mass-produced. Few know the strange secrets of firearm creation. Only NPCs can take the [[Gunsmithing]] feat.
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[[Category:Rule]]

Latest revision as of 08:58, 26 January 2020

Very Rare Guns: Early firearms are rare; advanced firearms, the gunslinger class, the Amateur Gunslingerfeat, and archetypes that use the firearm rules do not exist in this type of campaign. Firearms are treated more like magic items—things of wonder and mystery—rather than like things that are mass-produced. Few know the strange secrets of firearm creation. Only NPCs can take the Gunsmithing feat.