Difference between revisions of "Summon Monster II"

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Monster Alignment
 
Monster Alignment
Celestial dog LG
+
Celestial giant bee LG
Celestial owl LG
+
Celestial giant bombardier beetle NG
Celestial giant fire beetle NG
+
Celestial riding dog NG
Celestial porpoise * NG
+
Celestial eagle CG
Celestial badger CG
+
Lemure (devil) LE
Celestial monkey CG
+
Fiendish squid * LE
Fiendish dire rat LE
+
Fiendish wolf LE
Fiendish raven LE
+
Fiendish monstrous centipede, Large NE
Fiendish monstrous centipede, Medium NE
+
Fiendish monstrous scorpion, Medium NE
Fiendish monstrous scorpion, Small NE
+
Fiendish shark, Medium * NE
Fiendish hawk CE
+
Fiendish monstrous spider, Medium CE
Fiendish monstrous spider, Small CE
+
Fiendish snake, Medium viper CE
Fiendish octopus1 CE
 
Fiendish snake, Small viper CE
 
 
* May be summoned only into an aquatic or watery environment.
 
* May be summoned only into an aquatic or watery environment.
 
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Revision as of 21:05, 4 March 2020

Spell: Summon Monster II
School Conjuration
Sub-School
Descriptor Summoning
Level Brd 2, Clr 2, Sorc/Wiz 2
Components V,S,F/DF
Casting Time 1 Round
Range Close (25 ft. + 5 ft./2 levels)
Area
Effect One summoned Creature
Duration 1 Round/Level (D)
Saving Throw None
Spell Resistance No

Description

This spell summons an extraplanar creature (typically an outsider, elemental, or magical beast native to another plane). It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions.

The spell conjures one of the creatures from the 1st-level list on the accompanying Summon Monster table. You choose which kind of creature to summon, and you can change that choice each time you cast the spell.

A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them.

When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.

Arcane Focus A tiny bag and a small (not necessarily lit) candle.


Monster Alignment Celestial giant bee LG Celestial giant bombardier beetle NG Celestial riding dog NG Celestial eagle CG Lemure (devil) LE Fiendish squid * LE Fiendish wolf LE Fiendish monstrous centipede, Large NE Fiendish monstrous scorpion, Medium NE Fiendish shark, Medium * NE Fiendish monstrous spider, Medium CE Fiendish snake, Medium viper CE

  • May be summoned only into an aquatic or watery environment.