Difference between revisions of "Knowledge"

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Ability: Dex
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Ability: INT
Armor Check Penalty: Yes
 
  
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Like the Craft and Profession skills, Knowledge actually encompasses a number of unrelated skills. Knowledge represents a study of some body of lore, possibly an academic or even scientific discipline.
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Below are listed typical fields of study.
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* Arcana (ancient mysteries, magic traditions, arcane symbols, cryptic phrases, constructs, dragons, magical beasts)
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* Architecture and engineering (buildings, aqueducts, bridges, fortifications)
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* Dungeoneering (aberrations, caverns, oozes, spelunking)
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* Geography (lands, terrain, climate, people)
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* History (royalty, wars, colonies, migrations, founding of cities)
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* Local (legends, personalities, inhabitants, laws, customs, traditions, humanoids)
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* Nature (animals, fey, giants, monstrous humanoids, plants, seasons and cycles, weather, vermin)
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* Nobility and royalty (lineages, heraldry, family trees, mottoes, personalities)
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* Religion (gods and goddesses, mythic history, ecclesiastic tradition, holy symbols, undead)
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* The planes (the Inner Planes, the Outer Planes, the Astral Plane, the Ethereal Plane, outsiders, elementals, magic related to the planes)
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== Check ==
 
== Check ==
Your Move Silently check is opposed by the Listen check of anyone who might hear you. You can move up to one-half your normal speed at no penalty. When moving at a speed greater than one-half but less than your full speed, you take a -5 penalty. It’s practically impossible (-20 penalty) to move silently while running or charging.
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Answering a question within your field of study has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions).
  
Noisy surfaces, such as bogs or undergrowth, are tough to move silently across. When you try to sneak across such a surface, you take a penalty on your Move Silently check as indicated below.
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In many cases, you can use this skill to identify monsters and their special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster’s HD. A successful check allows you to remember a bit of useful information about that monster.
  
{|colspan="2" colpadding="2"
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For every 5 points by which your check result exceeds the DC, you recall another piece of useful information.
!Surface
 
!Check Modifier
 
|-
 
|Noisy (scree, shallow or deep bog, undergrowth, dense rubble)
 
|<nowiki>-2</nowiki>
 
|-
 
|Very noisy (dense undergrowth, deep snow)
 
|<nowiki>-5</nowiki>
 
|}
 
  
 
== Action ==
 
== Action ==
None. A Move Silently check is included in your movement or other activity, so it is part of another action.
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Usually none. In most cases, making a Knowledge check doesn’t take an action—you simply know the answer or you don’t.
 
 
== Special ==
 
The master of a cat familiar gains a +3 bonus on Move Silently checks.
 
 
 
A halfling has a +2 racial bonus on Move Silently checks.
 
  
If you have the Stealthy feat, you get a +2 bonus on Move Silently checks.
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== Try Again ==
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No. The check represents what you know, and thinking about a topic a second time doesn’t let you know something that you never learned in the first place.
  
[[Category: Skill]]
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== Synergy ==
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* If you have 5 or more ranks in Knowledge (arcana), you get a +2 bonus on Spellcraft checks.
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* If you have 5 or more ranks in Knowledge (architecture and engineering), you get a +2 bonus on Search checks made to find secret doors or hidden compartments.
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* If you have 5 or more ranks in Knowledge (geography), you get a +2 bonus on Survival checks made to keep from getting lost or to avoid natural hazards.
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* If you have 5 or more ranks in Knowledge (history), you get a +2 bonus on bardic knowledge checks.
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* If you have 5 or more ranks in Knowledge (local), you get a +2 bonus on Gather Information checks.
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* If you have 5 or more ranks in Knowledge (nature), you get a +2 bonus on Survival checks made in aboveground natural environments (aquatic, desert, forest, hill, marsh, mountains, or plains).
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* If you have 5 or more ranks in Knowledge (nobility and royalty), you get a +2 bonus on Diplomacy checks.
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* If you have 5 or more ranks in Knowledge (religion), you get a +2 bonus on turning checks against undead.
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* If you have 5 or more ranks in Knowledge (the planes), you get a +2 bonus on Survival checks made while on other planes.
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* If you have 5 or more ranks in Knowledge (dungeoneering), you get a +2 bonus on Survival checks made while underground.
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* If you have 5 or more ranks in Survival, you get a +2 bonus on Knowledge (nature) checks.
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== Untrained ==
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An untrained Knowledge check is simply an Intelligence check. Without actual training, you know only common knowledge (DC 10 or lower).

Latest revision as of 19:36, 5 March 2020

Ability: INT

Like the Craft and Profession skills, Knowledge actually encompasses a number of unrelated skills. Knowledge represents a study of some body of lore, possibly an academic or even scientific discipline.

Below are listed typical fields of study.

  • Arcana (ancient mysteries, magic traditions, arcane symbols, cryptic phrases, constructs, dragons, magical beasts)
  • Architecture and engineering (buildings, aqueducts, bridges, fortifications)
  • Dungeoneering (aberrations, caverns, oozes, spelunking)
  • Geography (lands, terrain, climate, people)
  • History (royalty, wars, colonies, migrations, founding of cities)
  • Local (legends, personalities, inhabitants, laws, customs, traditions, humanoids)
  • Nature (animals, fey, giants, monstrous humanoids, plants, seasons and cycles, weather, vermin)
  • Nobility and royalty (lineages, heraldry, family trees, mottoes, personalities)
  • Religion (gods and goddesses, mythic history, ecclesiastic tradition, holy symbols, undead)
  • The planes (the Inner Planes, the Outer Planes, the Astral Plane, the Ethereal Plane, outsiders, elementals, magic related to the planes)

Check

Answering a question within your field of study has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions).

In many cases, you can use this skill to identify monsters and their special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster’s HD. A successful check allows you to remember a bit of useful information about that monster.

For every 5 points by which your check result exceeds the DC, you recall another piece of useful information.

Action

Usually none. In most cases, making a Knowledge check doesn’t take an action—you simply know the answer or you don’t.

Try Again

No. The check represents what you know, and thinking about a topic a second time doesn’t let you know something that you never learned in the first place.

Synergy

  • If you have 5 or more ranks in Knowledge (arcana), you get a +2 bonus on Spellcraft checks.
  • If you have 5 or more ranks in Knowledge (architecture and engineering), you get a +2 bonus on Search checks made to find secret doors or hidden compartments.
  • If you have 5 or more ranks in Knowledge (geography), you get a +2 bonus on Survival checks made to keep from getting lost or to avoid natural hazards.
  • If you have 5 or more ranks in Knowledge (history), you get a +2 bonus on bardic knowledge checks.
  • If you have 5 or more ranks in Knowledge (local), you get a +2 bonus on Gather Information checks.
  • If you have 5 or more ranks in Knowledge (nature), you get a +2 bonus on Survival checks made in aboveground natural environments (aquatic, desert, forest, hill, marsh, mountains, or plains).
  • If you have 5 or more ranks in Knowledge (nobility and royalty), you get a +2 bonus on Diplomacy checks.
  • If you have 5 or more ranks in Knowledge (religion), you get a +2 bonus on turning checks against undead.
  • If you have 5 or more ranks in Knowledge (the planes), you get a +2 bonus on Survival checks made while on other planes.
  • If you have 5 or more ranks in Knowledge (dungeoneering), you get a +2 bonus on Survival checks made while underground.
  • If you have 5 or more ranks in Survival, you get a +2 bonus on Knowledge (nature) checks.

Untrained

An untrained Knowledge check is simply an Intelligence check. Without actual training, you know only common knowledge (DC 10 or lower).