Difference between revisions of "Magic Weapon"
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(Created page with "{{Spell| school=Necromancy| sub-school=| descriptor=| level=Clr 1, Pal 1, Sorc/Wiz 1, War 1| components=V,S,DF| casting-time=1 Standard Action| range=Touch| area=| effect=| ta...") |
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[[Category:1-Level War Spell]] | [[Category:1-Level War Spell]] | ||
− | [[Category: | + | [[Category:Sorceror/Wizard Level-1 Spell]] |
Latest revision as of 17:39, 30 March 2020
Spell: Magic Weapon | |
School | Transmutation |
Sub-School | |
Descriptor | |
Level | Clr 1, Pal 1, Sorc/Wiz 1, War 1 |
Components | V,S,DF |
Casting Time | 1 Standard Action |
Range | Touch |
Area | |
Effect | |
Duration | 1 min./level |
Saving Throw | Will Negates (harmless, object) |
Spell Resistance | Yes (harmless, object) |
Description
Magic weapon gives a weapon a +1 Enhancement Bonus on attack and damage rolls. (An enhancement bonus does not stack with a masterwork weapon’s +1 bonus on Attack Rolls.)
You can’t cast this spell on a Natural Weapon, such as an unarmed strike (instead, see Magic Fang). A Monk’s unarmed strike is considered a weapon, and thus it can be enhanced by this spell.