Difference between revisions of "Magic Weapon"

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m (Text replacement - "1-Level Sorceror/Wizard Spell" to "Sorceror/Wizard Level-1 Spell")
 
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[[Category:1-Level Paladin Spell]]
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[[Category:Paladin Level-1 Spell]]
 
[[Category:Cleric Level-1 Spell]]
 
[[Category:Cleric Level-1 Spell]]
 
[[Category:1-Level War Spell]]
 
[[Category:1-Level War Spell]]
 
[[Category:Sorceror/Wizard Level-1 Spell]]
 
[[Category:Sorceror/Wizard Level-1 Spell]]

Latest revision as of 17:39, 30 March 2020

Spell: Magic Weapon
School Transmutation
Sub-School
Descriptor
Level Clr 1, Pal 1, Sorc/Wiz 1, War 1
Components V,S,DF
Casting Time 1 Standard Action
Range Touch
Area
Effect
Duration 1 min./level
Saving Throw Will Negates (harmless, object)
Spell Resistance Yes (harmless, object)

Description

Magic weapon gives a weapon a +1 Enhancement Bonus on attack and damage rolls. (An enhancement bonus does not stack with a masterwork weapon’s +1 bonus on Attack Rolls.)

You can’t cast this spell on a Natural Weapon, such as an unarmed strike (instead, see Magic Fang). A Monk’s unarmed strike is considered a weapon, and thus it can be enhanced by this spell.