Difference between revisions of "The Legend Guild"
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Alignment: Neutral Good | Alignment: Neutral Good | ||
Prominence : Strong (700) in Aen, Moderate (100) in Yngoldis | Prominence : Strong (700) in Aen, Moderate (100) in Yngoldis | ||
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The Legend Guild is a widespread secret guild of spies, thieves, assassins, and security experts. If you have a connection to the guild, you can hire them for any number of assignments, from guarding a caravan to assassinating a city leader. | The Legend Guild is a widespread secret guild of spies, thieves, assassins, and security experts. If you have a connection to the guild, you can hire them for any number of assignments, from guarding a caravan to assassinating a city leader. | ||
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This section lists favors that the PCs can call in based on their influence rank with the organization. The PCs can always choose benefits on the available list for their current rank or a lower rank within the organization, and, at the GM’s discretion, the PCs might be able to access the benefits for lower ranks for a decreased number of favors, or even for free, if the PCs request the benefit a reasonable number of times. To approximate the benefits that the PCs can gain from an organization outside of its base of operations, the GM should decrease the PCs’ effective influence rank appropriately, to a minimum of Rank 0 if the PCs are entirely beyond the organization’s reach. | This section lists favors that the PCs can call in based on their influence rank with the organization. The PCs can always choose benefits on the available list for their current rank or a lower rank within the organization, and, at the GM’s discretion, the PCs might be able to access the benefits for lower ranks for a decreased number of favors, or even for free, if the PCs request the benefit a reasonable number of times. To approximate the benefits that the PCs can gain from an organization outside of its base of operations, the GM should decrease the PCs’ effective influence rank appropriately, to a minimum of Rank 0 if the PCs are entirely beyond the organization’s reach. | ||
− | === New Benefits | + | === New Benefits === |
This section details the benefits the PCs can earn from the organization beyond those listed in the Common Benefits section. | This section details the benefits the PCs can earn from the organization beyond those listed in the Common Benefits section. | ||
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* [[Brand Sewell]] | * [[Brand Sewell]] | ||
Legend Guild captain | Legend Guild captain | ||
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+ | [[Category:Organization]] |
Latest revision as of 06:39, 26 January 2020
Alignment: Neutral Good Prominence : Strong (700) in Aen, Moderate (100) in Yngoldis
The Legend Guild is a widespread secret guild of spies, thieves, assassins, and security experts. If you have a connection to the guild, you can hire them for any number of assignments, from guarding a caravan to assassinating a city leader.
The masters of the Legend Guild pick and choose which assignments to take. Their primary rule: the guild will not suppress or make violence on commoners.
Values: The Legend Guild sees itself as a power for the good of people throughout the land. To ensure their goals, they have ears and eyes everywhere. They will act if needed, but they are more prone to act when there is a profit to be made.
Public Goals: The guild is secret; it is only the stuff of rumors and fireside stories.
Private Goals: Every control in every part of the Kingdom for the good of the Kingdom and the god of the guild's coffers.
Contents
Allies
Enemies
Membership Requirements
There are a few ways to join the Legend Guild:
Be born into it. A family member is a guild member.
Be raised into it. Street urchins of Wynt and other locales have been known to be taken in and raised in the ways of the guild. Be brought into it through renown. Travel to Wynt. Make your wishes known to be part of the guild. Make connections and perform tasks. After a year or so of diligent efforts, you may be invited.
Once a part of the Guild, to become a full member, the PC must take a week-long assignment to prove their commitment. The assignment is generally one that involves travel under less than good circumstances for less than good clients.
Influence Limitations
PCs must be full members to reach Rank 1. To reach Rank 2, the PC must make a discovery of intrigue on their own and bring it to guild leadership for action.
Benefit(s)
This section lists favors that the PCs can call in based on their influence rank with the organization. The PCs can always choose benefits on the available list for their current rank or a lower rank within the organization, and, at the GM’s discretion, the PCs might be able to access the benefits for lower ranks for a decreased number of favors, or even for free, if the PCs request the benefit a reasonable number of times. To approximate the benefits that the PCs can gain from an organization outside of its base of operations, the GM should decrease the PCs’ effective influence rank appropriately, to a minimum of Rank 0 if the PCs are entirely beyond the organization’s reach.
New Benefits
This section details the benefits the PCs can earn from the organization beyond those listed in the Common Benefits section.
Members of Note
Rogue teacher and businessman. Splits time between Wynt and Clawhill.
Legend Guild captain