Difference between revisions of "Skeleton, 1st-Level Human Warrior"
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m (DungeonMaster moved page Skeleton, Human Warrior to Skeleton, 1st-Level Human Warrior) |
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saves=<nowiki>Fort +0, Ref +1, Will +2</nowiki>| | saves=<nowiki>Fort +0, Ref +1, Will +2</nowiki>| | ||
str=13|dex=13|con=0|int=0|wis=10|cha=1| | str=13|dex=13|con=0|int=0|wis=10|cha=1| | ||
+ | feats=[[Improved Initiative]]| | ||
+ | environment=Temperate Plains| | ||
+ | challenge-rating=<nowiki>1/3</nowiki>| | ||
+ | treasure=none| | ||
+ | alignment=Always neutral evil| | ||
+ | advancement=| | ||
+ | level-adjustment=| | ||
+ | notes=| | ||
}} | }} | ||
+ | |||
+ | [[Category:Creature]] |
Latest revision as of 07:29, 6 April 2020
Creature: Skeleton, 1st-Level Human Warrior | |
---|---|
Size/Type | Medium/undead |
Hit Dice | 1d12 (6 HP) |
Initiative | +5 |
Speed | 30 ft. |
Armor Class | {{{total_ac}}} (15 +2 Dex, +1 Natural, +0 Armor AC, +2 Shield AC), 14 Flat Footed, 11 Touch AC |
Base Attack/Grapple | +0/+1 |
Attack | Scimitar +1 melee (1d6+1/18-20) or claw +1 melee (1d4+1) |
Full Attack | Scimitar +1 melee (1d6+1/18-20) or 2 claws +1 melee (1d4+1) |
Space/Reach | 5ft/5ft |
Special Attacks | {{{special-attacks}}} |
Special Qualities | Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits |
Saves | Fort +0, Ref +1, Will +2 |
Abilities | STR 13, DEX 13, CON 0, INT 0, WIS 10, CHA 1 |
Skills | {{{skills}}} |
Feats | Improved Initiative |
Environment | Temperate Plains |
Organization | Any |
Challenge Rating | 1/3 |
Treasure | none |
Alignment | Always neutral evil |
Advancement | |
Level Adjustment | |
Notes |