Difference between revisions of "Necromancer of Necril, Drow L5"

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(Created page with "{{Combat_Options| weapon1= Dagger| weapon1-attack-bonus=0| weapon1-damage=1d4| weapon1-critical=20 x2| weapon1-attack-bonus=<nowiki>+ 3</nowiki>| weapon2= Rapier| weapon2-atta...")
 
 
(15 intermediate revisions by the same user not shown)
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{{Magic|
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modifier=1 (INT)|
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domain-specialty=[[Death]] No: Illusion/Abjuration|
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0-spells-per-day=4|
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0-bonus-spells=|
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0-prepared-spells=[[:Category:Sorceror/Wizard Level-0 Spell|Cantrips]]|
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1-spells-per-day=3+1|
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1-bonus-spells=1|
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1-prepared-spells=[[Mage Armor]], [[Magic Missile]], [[Cause Fear]], [[Ray of Enfeeblement]]|
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2-spells-per-day=2+1|
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2-bonus-spells=1|
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2-prepared-spells=[[False Life]], [[Flaming Sphere]], [[Summon Monster II]] ([[Fiendish Monstrous Scorpion]])|
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3-spells-per-day=1+1|
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3-bonus-spells=1|
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3-prepared-spells=[[Vampiric Touch]], [[Dispel Magic]]|
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4-spells-per-day=0|
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4-bonus-spells=|
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4-prepared-spells=|
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5-spells-per-day=|
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5-bonus-spells=|
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5-prepared-spells=|
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6-spells-per-day=|
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6-bonus-spells=|
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6-prepared-spells=|
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7-spells-per-day=|
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7-bonus-spells=|
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7-prepared-spells=|
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8-spells-per-day=|
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8-bonus-spells=|
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8-prepared-spells=|
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9-spells-per-day=|
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9-bonus-spells=|
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9-prepared-spells=|
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}}
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{{Combat_Options|
 
{{Combat_Options|
 
weapon1= Dagger|
 
weapon1= Dagger|
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weapon1-critical=20 x2|
 
weapon1-critical=20 x2|
 
weapon1-attack-bonus=<nowiki>+ 3</nowiki>|
 
weapon1-attack-bonus=<nowiki>+ 3</nowiki>|
weapon2= Rapier|
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weapon2=Hand Crossbow|
 
weapon2-attack-bonus=0|
 
weapon2-attack-bonus=0|
weapon2-damage=1d6|
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weapon2-damage=1d4|
weapon2-critical=18-20 x2|
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weapon2-critical=19-20 x2|
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weapon2-range=80 ft.|
 
weapon2-type=Piercing|
 
weapon2-type=Piercing|
weapon2-attack-bonus=<nowiki>+ 3</nowiki>|
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weapon3= Rapier|
weapon3=Hand Crossbow|
 
 
weapon3-attack-bonus=0|
 
weapon3-attack-bonus=0|
weapon3-damage=1d4|
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weapon3-damage=1d6|
weapon3-critical=19-20 x2|
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weapon3-critical=18-20 x2|
weapon3-range=80 ft.|
 
 
weapon3-type=Piercing|
 
weapon3-type=Piercing|
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weapon3-attack-bonus=|
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base-attack-bonus=<nowiki>+2</nowiki>|
 
base-attack-bonus=<nowiki>+2</nowiki>|
 
hp=30|
 
hp=30|
 
|}}
 
|}}
 
{{Infobox_AC|
 
{{Infobox_AC|
ac=16|
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ac=11|
flatfooted-ac=13|
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dex-modifier=1|
touch-ac=13|
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flatfooted-ac=10|
armor=Studded Leather +3|
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touch-ac=11|
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armor=None|
 
armorcheckpenalty-armor=|
 
armorcheckpenalty-armor=|
 
maxdex-armor=|
 
maxdex-armor=|
 
weight-armor=|
 
weight-armor=|
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fort-save=1|
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will-save=4|
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ref-save=1+1|
 
}}
 
}}
  
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level=5|
 
level=5|
 
alignment=Neutral Evil|
 
alignment=Neutral Evil|
religion=Cult of Necril|
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religion=Cult of [[Necril]]|
 
race=Drow|
 
race=Drow|
 
height=Varies|
 
height=Varies|
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vision=Normal|
 
vision=Normal|
  
background=Cleric of the [[Cult of Necril]].|
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background=Cleric of the Cult of [[Necril]].<br>
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When a cleric goes into battle, they will immediately put on '''mage armor''' for +4 AC and '''false life''' for + 1d10 + 5 HP.|
 
}}
 
}}
  
 
== Equipment ==
 
== Equipment ==
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* Dagger 1d4
 
* Rapier 1d6
 
* Rapier 1d6
* Studded Leather +3
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* Robes
  
 
== Feats ==
 
== Feats ==
* Simple Weapon Proficiency plus the hand crossbow, rapier, sap, shortbow, and short sword
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* Proficient: club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield.
* Light Armor Proficiency
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* Armor of any type interferes with a wizard’s movements, which can cause her spells with somatic components to fail.
* [[Weapon Finesse]]
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* [[Scribe Scroll]]
* [[Trap Sense]] + 1
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* [[Summon Familiar]]
* [[Sneak Attack]] +3d6
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* [[Brew Potion]]
* [[Evasion (Ex)]]
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* [[Quick Draw]]
* [[Uncanny Dodge (Ex)]]
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* [[Weapon Focus]] - Quarterstaff
* [[Trap Finding]]
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* [[Craft Wonderous Item]]
* [[Evasion (Ex)]]
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*
 
  
 
{{Abilities|
 
{{Abilities|
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str-misc-bonuses= |
 
str-misc-bonuses= |
 
str-misc-penalties= |
 
str-misc-penalties= |
str-total=|
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str-total=0|
 
dex=13|
 
dex=13|
 
dex-modifier=1|
 
dex-modifier=1|
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dex-total=1|
 
dex-total=1|
 
con=10|
 
con=10|
con-modifier=-2|
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con-modifier=|
con-racial-modifier=|
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con-racial-modifier=-2|
 
con-enhancement-bonus=|
 
con-enhancement-bonus=|
 
con-misc-bonuses=|
 
con-misc-bonuses=|
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con-total=0|
 
con-total=0|
 
int=16|
 
int=16|
int-modifier=0|
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int-modifier=3|
 
int-racial-modifier=|
 
int-racial-modifier=|
 
int-enhancement-bonus=|
 
int-enhancement-bonus=|
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{{Skills_3.5|
 
{{Skills_3.5|
 
str-modifier=0|
 
str-modifier=0|
dex-modifier=3|
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dex-modifier=1|
 
con-modifier=0|
 
con-modifier=0|
int-modifier=1|
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int-modifier=3|
 
wis-modifier=0|
 
wis-modifier=0|
 
cha-modifier=1|
 
cha-modifier=1|
bluff-ranks=12|
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bluff-ranks=10|
diplomacy-ranks=6|
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concentration-ranks=10|
decipher-script-ranks=6|
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knowledge-arcana-ranks=10|
gather-information-ranks=7|
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spellcraft-ranks=10|
hide-ranks=6|
 
intimidate-ranks=10|
 
knowledge-local-ranks=6|
 
profession1-ranks=6|
 
profession1-description=Spy|
 
search-ranks=5|
 
sense-motive-ranks=6|
 
disguise-ranks=5|
 
forgery-ranks=5|
 
escape-artist-ranks=5|
 
move-silently-ranks=5|
 
 
}}
 
}}
  
[[Category:Ra'azum Resident]][[Category:Creature]]
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[[Category:Creature]][[Category:Cleric]]

Latest revision as of 18:09, 14 February 2021

Magic
Savings Throw 10 + Spell's Level + 1 (INT) Domain/Specialty Death No: Illusion/Abjuration
Level Spells Per Day Bonus Spells Prepared Spells
0 4 Cantrips
1 3+1 1 Mage Armor, Magic Missile, Cause Fear, Ray of Enfeeblement
2 2+1 1 False Life, Flaming Sphere, Summon Monster II (Fiendish Monstrous Scorpion)
3 1+1 1 Vampiric Touch, Dispel Magic
4 0
5
6
7
8
9


Combat Options
Base Attack Bonus +2 HP 30
Dagger + 3 1d4 20 x2
Weapon 1 Attack Bonus Damage Critical
Not Range Slashing
Range Increment Type Notes/Ammunition
Hand Crossbow 0 1d4 19-20 x2
Weapon 2 Attack Bonus Damage Critical
Not Range Piercing
Range Increment Type Notes/Ammunition
Rapier 1d6 18-20 x2
Weapon 3 Attack Bonus Damage Critical
Not Range Piercing
Range Increment Type Notes/Ammunition
Armor Class
AC: 11 10 + No Armor + No Shield + 1 + No Size Mod + No Deflection + No Misc Modifier
Touch AC 11 Flat-Footed AC 10
Armor None Max Dex AC Penalty Weight
Shield None Max Dex AC Penalty Weight
Fortitude Save 1 Reflex Save 1+1 Will Save 4



Character Name: Necromancer of Necril, Drow L5 Player Name: NPC
Class: Wizard (Necromancer) Level: 5 ECL: ____ Speed: 30
Race: Drow Size: Medium Gender: Male Vision: Normal
Alignment: Neutral Evil Religion: Cult of Necril Height: Varies Weight: Varies Looks: ______________

Cleric of the Cult of Necril.
When a cleric goes into battle, they will immediately put on mage armor for +4 AC and false life for + 1d10 + 5 HP.

Equipment

  • Dagger 1d4
  • Rapier 1d6
  • Robes

Feats


Ability Abilit
Score
Ability
Modifier
Racial
Modifier
Enhancement
Bonus
Misc
Bonuses
Misc
Penalties
TOTAL
STR 11 0
DEX 13 1 +2 1
CON 10 -2 0
INT 16 3 3
WIS 10 0 0
CHA 12 1 1

Money

Platinum Gold Silver Copper
0 2 10 32

Skills D&D 3.5

Skill Name Key Ability Ranks Ability Misc Untrained
Appraise INT 0 + 3 + 0 Yes
Autohypnosis WIS 0 + 0 + 0 No
Balance DEX 0 + 1 + 0 Yes
Bluff CHA 10 + 1 + 0 Yes
Climb STR 0 + 0 + 0 Yes
Concentration CON 10 + 0 + 0 Yes
Craft (___________) INT 0 + 3 + 0 Yes
Craft (___________) INT 0 + 3 + 0 Yes
Craft (___________) INT 0 + 3 + 0 Yes
Decipher Script INT 0 + 3 + 0 No
Diplomacy CHA 0 + 1 + 0 Yes
Disable Device INT 0 + 3 + 0 No
Disguise CHA 0 + 1 + 0 Yes
Escape Artist (Armor Check Penalty) DEX 0 + 1 + 0 Yes
Forgery INT 0 + 3 + 0 Yes
Gather Information CHA 0 + 1 + 0 Yes
Handle Animal CHA 0 + 1 + 0 Yes
Heal WIS 0 + 0 0 Yes
Hide (Armor Check Penalty) DEX 0 + 1 + 0 Yes
Intimidate CHA 0 + 1 + 0 Yes
Jump (Armor Check Penalty) STR 0 + 0 + 0 Yes
Knowledge (Arcana) Int 10 + 3 + 0 No
Knowledge (Arch\Enc) Int 0 + 3 + 0 No
Knowledge (Dungeoneering) Int 0 + 3 + 0 No
Knowledge (Geography) Int 0 + 3 + 0 No
Knowledge (History) Int 0 + 3 + 0 No
Knowledge (Local) Int 0 + 3 + 0 No
Knowledge (Nature) Int 0 + 3 + 0 No
Knowledge (Nobility/Royalty) Int 0 + 3 + 0 No
Knowledge (The Planes) Int 0 + 3 + 0 No
Knowledge (Psionics) Int 0 + 3 + 0 No
Knowledge (Religion) Int 0 + 3 + 0 No
Knowledge (___________) Int 0 + 3 + 0 No
Listen WIS 0 + 0 + 0 Yes
Move Silently (Armor Check Penalty) DEX 0 + 1 + 0 Yes
Open Lock DEX 0 + 1 + 0 No
Perform (Act) CHA 0 + 1 + 0 Yes
Perform (Comedy) CHA 0 + 1 + 0 Yes
Perform (Dance) CHA 0 + 1 + 0 Yes
Perform (Keyboard) CHA 0 + 1 + 0 Yes
Perform (Oratory) CHA 0 + 1 + 0 Yes
Perform (Percussion) CHA 0 + 1 + 0 Yes
Perform (String Instrument) CHA 0 + 1 + 0 Yes
Perform (Wind Instrument) CHA 0 + 1 + 0 Yes
Perform (Sing) CHA 0 + 1 + 0 Yes
Perform (______________) CHA 0 + 1 + 0 Yes
Profession ({{{profession1}}}|_______________) WIS 0 + 0 + 0 No
Profession ({{{profession2}}}|_______________) WIS 0 + 0 + 0 No
Psicraft INT 0 + 3 + 0 No
Ride DEX 0 + 3 + 0 Yes
Search INT 0 + 3 + 0 Yes
Sense Motive WIS 0 + 0 + 0 Yes
Slight of Hand (Armor Proficiency Check) DEX 0 + 1 + 0 No
Spell Craft INT 10 + 3 + 0 No
Spot WIS 0 + 0 + 0 Yes
Survival WIS 0 + 0 + 0 Yes
Swim (Armor Proficiency Check) STR 0 + 0 + 0 Yes
Tumble (Armor Proficiency Check) Dex 0 + 1 + 0 No
Use Magic Device CHA 0 + 1 + 0 No
Use Psionic Device CHA 0 + 1 + 0 No
Use Rope DEX 0 + 1 + 0 No