Difference between revisions of "Necromancer of Necril, Drow L5"

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{{Magic|
 
{{Magic|
 
modifier=1 (INT)|
 
modifier=1 (INT)|
domain-specialty=[[Necromancy]] No: Illusion/Abjuration|
+
domain-specialty=[[Death]] No: Illusion/Abjuration|
 
0-spells-per-day=4|
 
0-spells-per-day=4|
 
0-bonus-spells=|
 
0-bonus-spells=|
0-prepared-spells=[[:Category:0-Level Sorceror/Wizard Spell|Cantrips]]|
+
0-prepared-spells=[[:Category:Sorceror/Wizard Level-0 Spell|Cantrips]]|
 
1-spells-per-day=3+1|
 
1-spells-per-day=3+1|
 
1-bonus-spells=1|
 
1-bonus-spells=1|
1-prepared-spells=[[Mage Armor]], [[Magic Missle]], [[Cause Fear]], [[Ray of Enfeeblement]]|
+
1-prepared-spells=[[Mage Armor]], [[Magic Missile]], [[Cause Fear]], [[Ray of Enfeeblement]]|
 
2-spells-per-day=2+1|
 
2-spells-per-day=2+1|
 
2-bonus-spells=1|
 
2-bonus-spells=1|
2-prepared-spells=[[False Life]], [[Flaming Sphere]], [[Summon Monster II]]|
+
2-prepared-spells=[[False Life]], [[Flaming Sphere]], [[Summon Monster II]] ([[Fiendish Monstrous Scorpion]])|
 
3-spells-per-day=1+1|
 
3-spells-per-day=1+1|
 
3-bonus-spells=1|
 
3-bonus-spells=1|
3-prepared-spells=[[Vampiric Touch]]|
+
3-prepared-spells=[[Vampiric Touch]], [[Dispel Magic]]|
 
4-spells-per-day=0|
 
4-spells-per-day=0|
 
4-bonus-spells=|
 
4-bonus-spells=|
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level=5|
 
level=5|
 
alignment=Neutral Evil|
 
alignment=Neutral Evil|
religion=Cult of Necril|
+
religion=Cult of [[Necril]]|
 
race=Drow|
 
race=Drow|
 
height=Varies|
 
height=Varies|
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vision=Normal|
 
vision=Normal|
  
background=Cleric of the [[Cult of Necril]].|
+
background=Cleric of the Cult of [[Necril]].<br>
 +
When a cleric goes into battle, they will immediately put on '''mage armor''' for +4 AC and '''false life''' for + 1d10 + 5 HP.|
 
}}
 
}}
  
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== Feats ==
 
== Feats ==
* Simple Weapon Proficiency plus the hand crossbow, rapier, sap, shortbow, and short sword
+
* Proficient: club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield.
* Light Armor Proficiency
+
* Armor of any type interferes with a wizard’s movements, which can cause her spells with somatic components to fail.
* [[Weapon Finesse]]
+
* [[Scribe Scroll]]
* [[Trap Sense]] + 1
+
* [[Summon Familiar]]
* [[Sneak Attack]] +3d6
+
* [[Brew Potion]]
* [[Evasion (Ex)]]
+
* [[Quick Draw]]
* [[Uncanny Dodge (Ex)]]
+
* [[Weapon Focus]] - Quarterstaff
* [[Trap Finding]]
+
* [[Craft Wonderous Item]]
* [[Evasion (Ex)]]
+
 
*
 
  
 
{{Abilities|
 
{{Abilities|
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}}
 
}}
  
[[Category:Creature]]
+
[[Category:Creature]][[Category:Cleric]]

Latest revision as of 18:09, 14 February 2021

Magic
Savings Throw 10 + Spell's Level + 1 (INT) Domain/Specialty Death No: Illusion/Abjuration
Level Spells Per Day Bonus Spells Prepared Spells
0 4 Cantrips
1 3+1 1 Mage Armor, Magic Missile, Cause Fear, Ray of Enfeeblement
2 2+1 1 False Life, Flaming Sphere, Summon Monster II (Fiendish Monstrous Scorpion)
3 1+1 1 Vampiric Touch, Dispel Magic
4 0
5
6
7
8
9


Combat Options
Base Attack Bonus +2 HP 30
Dagger + 3 1d4 20 x2
Weapon 1 Attack Bonus Damage Critical
Not Range Slashing
Range Increment Type Notes/Ammunition
Hand Crossbow 0 1d4 19-20 x2
Weapon 2 Attack Bonus Damage Critical
Not Range Piercing
Range Increment Type Notes/Ammunition
Rapier 1d6 18-20 x2
Weapon 3 Attack Bonus Damage Critical
Not Range Piercing
Range Increment Type Notes/Ammunition
Armor Class
AC: 11 10 + No Armor + No Shield + 1 + No Size Mod + No Deflection + No Misc Modifier
Touch AC 11 Flat-Footed AC 10
Armor None Max Dex AC Penalty Weight
Shield None Max Dex AC Penalty Weight
Fortitude Save 1 Reflex Save 1+1 Will Save 4



Character Name: Necromancer of Necril, Drow L5 Player Name: NPC
Class: Wizard (Necromancer) Level: 5 ECL: ____ Speed: 30
Race: Drow Size: Medium Gender: Male Vision: Normal
Alignment: Neutral Evil Religion: Cult of Necril Height: Varies Weight: Varies Looks: ______________

Cleric of the Cult of Necril.
When a cleric goes into battle, they will immediately put on mage armor for +4 AC and false life for + 1d10 + 5 HP.

Equipment

  • Dagger 1d4
  • Rapier 1d6
  • Robes

Feats


Ability Abilit
Score
Ability
Modifier
Racial
Modifier
Enhancement
Bonus
Misc
Bonuses
Misc
Penalties
TOTAL
STR 11 0
DEX 13 1 +2 1
CON 10 -2 0
INT 16 3 3
WIS 10 0 0
CHA 12 1 1

Money

Platinum Gold Silver Copper
0 2 10 32

Skills D&D 3.5

Skill Name Key Ability Ranks Ability Misc Untrained
Appraise INT 0 + 3 + 0 Yes
Autohypnosis WIS 0 + 0 + 0 No
Balance DEX 0 + 1 + 0 Yes
Bluff CHA 10 + 1 + 0 Yes
Climb STR 0 + 0 + 0 Yes
Concentration CON 10 + 0 + 0 Yes
Craft (___________) INT 0 + 3 + 0 Yes
Craft (___________) INT 0 + 3 + 0 Yes
Craft (___________) INT 0 + 3 + 0 Yes
Decipher Script INT 0 + 3 + 0 No
Diplomacy CHA 0 + 1 + 0 Yes
Disable Device INT 0 + 3 + 0 No
Disguise CHA 0 + 1 + 0 Yes
Escape Artist (Armor Check Penalty) DEX 0 + 1 + 0 Yes
Forgery INT 0 + 3 + 0 Yes
Gather Information CHA 0 + 1 + 0 Yes
Handle Animal CHA 0 + 1 + 0 Yes
Heal WIS 0 + 0 0 Yes
Hide (Armor Check Penalty) DEX 0 + 1 + 0 Yes
Intimidate CHA 0 + 1 + 0 Yes
Jump (Armor Check Penalty) STR 0 + 0 + 0 Yes
Knowledge (Arcana) Int 10 + 3 + 0 No
Knowledge (Arch\Enc) Int 0 + 3 + 0 No
Knowledge (Dungeoneering) Int 0 + 3 + 0 No
Knowledge (Geography) Int 0 + 3 + 0 No
Knowledge (History) Int 0 + 3 + 0 No
Knowledge (Local) Int 0 + 3 + 0 No
Knowledge (Nature) Int 0 + 3 + 0 No
Knowledge (Nobility/Royalty) Int 0 + 3 + 0 No
Knowledge (The Planes) Int 0 + 3 + 0 No
Knowledge (Psionics) Int 0 + 3 + 0 No
Knowledge (Religion) Int 0 + 3 + 0 No
Knowledge (___________) Int 0 + 3 + 0 No
Listen WIS 0 + 0 + 0 Yes
Move Silently (Armor Check Penalty) DEX 0 + 1 + 0 Yes
Open Lock DEX 0 + 1 + 0 No
Perform (Act) CHA 0 + 1 + 0 Yes
Perform (Comedy) CHA 0 + 1 + 0 Yes
Perform (Dance) CHA 0 + 1 + 0 Yes
Perform (Keyboard) CHA 0 + 1 + 0 Yes
Perform (Oratory) CHA 0 + 1 + 0 Yes
Perform (Percussion) CHA 0 + 1 + 0 Yes
Perform (String Instrument) CHA 0 + 1 + 0 Yes
Perform (Wind Instrument) CHA 0 + 1 + 0 Yes
Perform (Sing) CHA 0 + 1 + 0 Yes
Perform (______________) CHA 0 + 1 + 0 Yes
Profession ({{{profession1}}}|_______________) WIS 0 + 0 + 0 No
Profession ({{{profession2}}}|_______________) WIS 0 + 0 + 0 No
Psicraft INT 0 + 3 + 0 No
Ride DEX 0 + 3 + 0 Yes
Search INT 0 + 3 + 0 Yes
Sense Motive WIS 0 + 0 + 0 Yes
Slight of Hand (Armor Proficiency Check) DEX 0 + 1 + 0 No
Spell Craft INT 10 + 3 + 0 No
Spot WIS 0 + 0 + 0 Yes
Survival WIS 0 + 0 + 0 Yes
Swim (Armor Proficiency Check) STR 0 + 0 + 0 Yes
Tumble (Armor Proficiency Check) Dex 0 + 1 + 0 No
Use Magic Device CHA 0 + 1 + 0 No
Use Psionic Device CHA 0 + 1 + 0 No
Use Rope DEX 0 + 1 + 0 No