Difference between revisions of "Seawolf"

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[https://www.dandwiki.com/wiki/5e_SRD:Dire_Wolf Dire '''Wolf'''] (rideable) on the land
 
[https://www.dandwiki.com/wiki/5e_SRD:Dire_Wolf Dire '''Wolf'''] (rideable) on the land
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{{Creature|
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size=Huge
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type=Animal|
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level=9|
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hd=8+48|
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hp=88|
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initiative=<nowiki>+2</nowiki>|
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ac=16|
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natural_ac=-2 Size +6|
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armor_ac=0|
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dex_modifier=<nowiki>+2</nowiki>|
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shield_ac=0|
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touch_ac=10|
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flatfooted_ac=14|
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base-attack-grapple=<nowiki>+6/+22</nowiki>|
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attack=Bite +12 melee (2d6+12)|
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full-attack=Bite +12 melee (2d6+12)|
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space-reach=15ft/10ft|
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special-qualities=[[Blindsight (Ex)]] 120 ft., hold breath, [[low-light vision]]|
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saves=<nowiki>Fort +11, Ref +8, Will +5</nowiki>|
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str=27|dex=15|con=21|int=2|wis=14|cha=6|
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feats=[[Alertness]], [[Endurance]], [[Run]], [[Toughness]]|
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environment=Aquatic|
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challenge-rating=<nowiki>5</nowiki>|
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organization=Solitary or Pod (6-11)|
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treasure=none|
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alignment=Always neutral|
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advancement=10-13 HD (Huge); 14-27 HD (Gargantuan)|
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level-adjustment=|
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notes=These ferocious creatures are about 30 feet long. They eat fish, squid, seals, and other whales.
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[[Blindsight (Ex)]]: Whales can “see” by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the whale to rely on its vision, which is approximately as good as a human’s.
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[[Hold Breath (Ex)]]: A whale can hold its breath for a number of rounds equal to 8 x its Constitution score before it risks drowning.
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Skills: A whale has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A whale has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsight is negated.|
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}}
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[[Category:Creature]]
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[[Category:Creature]]
 
[[Category:Creature]]

Revision as of 07:27, 26 January 2020

Color: #0a0a2e

Orca in the Water

Dire Wolf (rideable) on the land


Creature: Seawolf
Size/Type Huge

type=Animal/{{{type}}}

Hit Dice 9d8+48 (88 HP)
Initiative +2
Speed 30 ft.
Armor Class {{{total_ac}}} (16 ++2 Dex, +-2 Size +6 Natural, +0 Armor AC, +0 Shield AC), 14 Flat Footed, 10 Touch AC
Base Attack/Grapple +6/+22
Attack Bite +12 melee (2d6+12)
Full Attack Bite +12 melee (2d6+12)
Space/Reach 15ft/10ft
Special Attacks {{{special-attacks}}}
Special Qualities Blindsight (Ex) 120 ft., hold breath, low-light vision
Saves Fort +11, Ref +8, Will +5
Abilities STR 27, DEX 15, CON 21, INT 2, WIS 14, CHA 6
Skills {{{skills}}}
Feats Alertness, Endurance, Run, Toughness
Environment Aquatic
Organization Solitary or Pod (6-11)
Challenge Rating 5
Treasure none
Alignment Always neutral
Advancement 10-13 HD (Huge); 14-27 HD (Gargantuan)
Level Adjustment
Notes These ferocious creatures are about 30 feet long. They eat fish, squid, seals, and other whales.

Blindsight (Ex): Whales can “see” by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the whale to rely on its vision, which is approximately as good as a human’s.

Hold Breath (Ex): A whale can hold its breath for a number of rounds equal to 8 x its Constitution score before it risks drowning.

Skills: A whale has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A whale has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsight is negated.