Difference between revisions of "Dran Duraksson"

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m (DungeonMaster moved page Dran Durak to Dran Duraksson without leaving a redirect)
m (DungeonMaster moved page Dran Duraksson to Dran Duraksson, L12 Dw Expert)
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Revision as of 18:46, 17 March 2020

Combat Options
Base Attack Bonus +9/+4 HP 108
Twisted-Vine Cane Topped with a Polished Steel Ball (Mace, Light) 1d6 + 2 (STR) x2
Weapon 1 Attack Bonus Damage Critical
Not Range Slashing
Range Increment Type Notes/Ammunition
Weapon 2 Attack Bonus Damage Critical
Not Range
Range Increment Type Notes/Ammunition
Weapon 3 Attack Bonus Damage Critical
Not Range
Range Increment Type Notes/Ammunition
Armor Class
AC: 17 (Ring +5 Amulet +3) 10 + 0 + No Shield + -1 + No Size Mod + No Deflection + No Misc Modifier
Touch AC 9 Flat-Footed AC 10
Armor None Max Dex AC Penalty Weight 0 lb.
Shield None Max Dex AC Penalty Weight
Fortitude Save +4 Reflex Save +4 Will Save +8


Character Name: Dran Duraksson Player Name: NPC
Class: Expert Level: 12 ECL: ____ Speed: 20
Race: Dwarf Size: Medium Gender: Male Vision: Darkvision 60 ft.
Alignment: Lawful Neutral Religion: [[]] Height: 4'4" Weight: 134lb Looks: ______________

Dran Durak is the chieftain of Vog Raaz. Well dressed. His sons do the heavy lifting while he talks business. Carries a cane made of twisted vines topped with a polished steel ball.

Dran's velvet robes and walking cane separated him from other dwarves of Vog Raaz. Most at Vog Raaz were the type to stomp around in great boots, their proud, long beards knotted, plaited and festooned with decoration. This is how his sons appear. Dran looks ever the dandy dwarf with his neatly trimmed goatee, flowing side burns and earrings. He carried a cane crafted of twisted vines topped with a polished steel ball, a nod to his trade.

Equipment

Feats

  • Weapon and Armor Proficiency: The expert is proficient in the use of all simple weapons and with light armor but not shields.
  • Weapon Familiarity: Hill dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.
  • Stability: A hill dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
  • +2 racial bonus on saving throws against poison.
  • +2 racial bonus on saving throws against spells and spell-like effects.
  • +1 racial bonus on attack rolls against orcs and goblinoids.
  • +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
  • +2 racial bonus on Appraise checks that are related to stone or metal items.
  • +2 racial bonus on Craft checks that are related to stone or metal.
  • Combat Expertise
  • Improved Disarm
  • Diligent
  • Great Fortitude
Ability Abilit
Score
Ability
Modifier
Racial
Modifier
Enhancement
Bonus
Misc
Bonuses
Misc
Penalties
TOTAL
STR 15 2 2
DEX 8 -1 -1
CON 14 3 +2 3
INT 13 1 1
WIS 10 0 0
CHA 16 3 -2 +3 Cloak 3

Money

Platinum Gold Silver Copper
0 12 10 32

Skills D&D 3.5

Skill Name Key Ability Ranks Ability Misc Untrained
Appraise INT 15 + 1 + 0 Yes
Autohypnosis WIS 0 + 0 + 0 No
Balance DEX 0 + -1 + 0 Yes
Bluff CHA 0 + 3 + 0 Yes
Climb STR 0 + 2 + 0 Yes
Concentration CON 0 + 3 + 0 Yes
Craft (___________) INT 0 + 1 + 0 Yes
Craft (___________) INT 0 + 1 + 0 Yes
Craft (___________) INT 0 + 1 + 0 Yes
Decipher Script INT 0 + 1 + 0 No
Diplomacy CHA 15 + 3 + 0 Yes
Disable Device INT 0 + 1 + 0 No
Disguise CHA 0 + 3 + 0 Yes
Escape Artist (Armor Check Penalty) DEX 0 + -1 + 0 Yes
Forgery INT 0 + 1 + 0 Yes
Gather Information CHA 0 + 3 + 0 Yes
Handle Animal CHA 0 + 3 + 0 Yes
Heal WIS 0 + 0 0 Yes
Hide (Armor Check Penalty) DEX 0 + -1 + 0 Yes
Intimidate CHA 0 + 3 + 0 Yes
Jump (Armor Check Penalty) STR 0 + 2 + 0 Yes
Knowledge (Arcana) Int 0 + 1 + 0 No
Knowledge (Arch\Enc) Int 0 + 1 + 0 No
Knowledge (Dungeoneering) Int 15 + 1 + 0 No
Knowledge (Geography) Int 0 + 1 + 0 No
Knowledge (History) Int 0 + 1 + 0 No
Knowledge (Local) Int 12 + 1 + 0 No
Knowledge (Nature) Int 15 + 1 + 0 No
Knowledge (Nobility/Royalty) Int 0 + 1 + 0 No
Knowledge (The Planes) Int 0 + 1 + 0 No
Knowledge (Psionics) Int 0 + 1 + 0 No
Knowledge (Religion) Int 0 + 1 + 0 No
Knowledge (___________) Int 0 + 1 + 0 No
Listen WIS 0 + 0 + 0 Yes
Move Silently (Armor Check Penalty) DEX 0 + -1 + 0 Yes
Open Lock DEX 0 + -1 + 0 No
Perform (Act) CHA 0 + 3 + 0 Yes
Perform (Comedy) CHA 0 + 3 + 0 Yes
Perform (Dance) CHA 0 + 3 + 0 Yes
Perform (Keyboard) CHA 0 + 3 + 0 Yes
Perform (Oratory) CHA 0 + 3 + 0 Yes
Perform (Percussion) CHA 0 + 3 + 0 Yes
Perform (String Instrument) CHA 0 + 3 + 0 Yes
Perform (Wind Instrument) CHA 0 + 3 + 0 Yes
Perform (Sing) CHA 0 + 3 + 0 Yes
Perform (______________) CHA 0 + 3 + 0 Yes
Profession ({{{profession1}}}|_______________) WIS 0 + 0 + 0 No
Profession ({{{profession2}}}|_______________) WIS 0 + 0 + 0 No
Psicraft INT 0 + 1 + 0 No
Ride DEX 15 + 1 + 0 Yes
Search INT 0 + 1 + 0 Yes
Sense Motive WIS 0 + 0 + 0 Yes
Slight of Hand (Armor Proficiency Check) DEX 0 + -1 + 0 No
Spell Craft INT 0 + 1 + 0 No
Spot WIS 0 + 0 + 0 Yes
Survival WIS 0 + 0 + 0 Yes
Swim (Armor Proficiency Check) STR 0 + 2 + 0 Yes
Tumble (Armor Proficiency Check) Dex 0 + -1 + 0 No
Use Magic Device CHA 0 + 3 + 0 No
Use Psionic Device CHA 0 + 3 + 0 No
Use Rope DEX 0 + -1 + 0 No