Difference between revisions of "Cure Light Wounds"

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[[Category:Cleric Level-1 Spell]]
 
[[Category:Cleric Level-1 Spell]]
 
[[Category:Druid Level-1 Spell]]
 
[[Category:Druid Level-1 Spell]]
[[Category:1-Level Healing Spell]]
+
[[Category:Healing Spell]]
 
[[Category:Paladin Level-1 Spell]]
 
[[Category:Paladin Level-1 Spell]]
 
[[Category:Ranger Level-2 Spell]]
 
[[Category:Ranger Level-2 Spell]]

Latest revision as of 17:39, 30 March 2020

Spell: Cure Light Wounds
School Conjuration
Sub-School Healing
Descriptor
Level Brd 1, Clr 1, Drd 1, Healing 1, Pal 1, Rgr 2
Components V,S
Casting Time 1 Standard Action
Range Touch
Area
Effect Cures 1d8 + 1/level (max 5) of HP
Duration Instantaneous
Saving Throw Will half (harmless); see text
Spell Resistance Yes (harmless); see text

Description

When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage +1 point per caster level (maximum +5).

Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.