Difference between revisions of "Dire Weasel"

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Latest revision as of 16:30, 6 April 2021


Creature: Dire Weasel
Size/Type Medium/Animal
Hit Dice 3d8 (13 HP)
Initiative +4
Speed 40 ft. ft.
Armor Class 16 (10 +4 Dex, ++2 Natural, + Armor AC, + Shield AC), 12 Flat Footed, 14 Touch AC
Base Attack/Grapple +2/+4
Attack Bite +6 melee (1d6+3)
Full Attack Bite +6 melee (1d6+3)
Space/Reach 5 ft./5 ft.
Special Attacks Attach, blood drain
Special Qualities Low-Light Vision, Scent
Saves Fort +3, Ref +7, Will +4
Abilities STR 14, DEX 19, CON 10, INT 2, WIS 10, CHA 11
Skills Hide +8, Listen +3, Move Silently +8, Spot +5
Feats Alertness, Stealthy, Weapon Finess
Environment Temperate Hills
Organization Solitary or Pair
Challenge Rating 2
Treasure None
Alignment Always Neutral
Advancement 4-6 HD (Medium); 7-9 HD (Large)
Level Adjustment
Notes Dire weasels grow to be up to 10 feet long and can reach a weight of 700 pounds.


Combat

Dire weasels stalk their prey in the dark and then leap on it, biting and clawing.

Attach (Ex) A dire weasel that hits with its bite attack latches onto the opponent’s body with its powerful jaws. An attached dire weasel loses its Dexterity bonus to AC and thus has an AC of 12. An attached dire weasel can be struck with a weapon or grappled itself. To remove an attached dire weasel through grappling, the opponent must achieve a pin against the creature.

Blood Drain (Ex) A dire weasel drains blood for 1d4 points of Constitution damage each round it remains attached.