Difference between revisions of "Dire Weasel"
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(Created page with "{{Creature| size=Medium| type=Animal| level=3| hd=8| hp=13| initiative=<nowiki>+4</nowiki>| speed=40 ft.| total_ac=16| natural_ac=<nowiki>+2</nowiki>| armor_ac=| dex_m...") |
m (DungeonMaster moved page Dire Weasels to Dire Weasel) |
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Latest revision as of 16:30, 6 April 2021
Creature: Dire Weasel | |
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Size/Type | Medium/Animal |
Hit Dice | 3d8 (13 HP) |
Initiative | +4 |
Speed | 40 ft. ft. |
Armor Class | 16 (10 +4 Dex, ++2 Natural, + Armor AC, + Shield AC), 12 Flat Footed, 14 Touch AC |
Base Attack/Grapple | +2/+4 |
Attack | Bite +6 melee (1d6+3) |
Full Attack | Bite +6 melee (1d6+3) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Attach, blood drain |
Special Qualities | Low-Light Vision, Scent |
Saves | Fort +3, Ref +7, Will +4 |
Abilities | STR 14, DEX 19, CON 10, INT 2, WIS 10, CHA 11 |
Skills | Hide +8, Listen +3, Move Silently +8, Spot +5 |
Feats | Alertness, Stealthy, Weapon Finess |
Environment | Temperate Hills |
Organization | Solitary or Pair |
Challenge Rating | 2 |
Treasure | None |
Alignment | Always Neutral |
Advancement | 4-6 HD (Medium); 7-9 HD (Large) |
Level Adjustment | |
Notes | Dire weasels grow to be up to 10 feet long and can reach a weight of 700 pounds.
CombatDire weasels stalk their prey in the dark and then leap on it, biting and clawing. Attach (Ex) A dire weasel that hits with its bite attack latches onto the opponent’s body with its powerful jaws. An attached dire weasel loses its Dexterity bonus to AC and thus has an AC of 12. An attached dire weasel can be struck with a weapon or grappled itself. To remove an attached dire weasel through grappling, the opponent must achieve a pin against the creature. Blood Drain (Ex) A dire weasel drains blood for 1d4 points of Constitution damage each round it remains attached. |