Difference between revisions of "Template:Turning"

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{| cellpadding="2" cellspacing="0" border="2"
 
{| cellpadding="2" cellspacing="0" border="2"
 
! bgcolor="990000" colspan="2"| <span style="color:white">Turning</span>
 
! bgcolor="990000" colspan="2"| <span style="color:white">Turning</span>
 
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|Times per Day  
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|width="150"|Times per Day  
|3 + CHA Mod {{{cha-modifier|0}}}
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|width="150"|3 + CHA Mod {{{cha-modifier|0}}}
 
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|Range
 
|Range

Revision as of 18:02, 20 January 2020

Turning
Times per Day 3 + CHA Mod 0
Range First Undead First, then up to 60 ft away.
Turning Check Charisma Check (1d20 + 0)
Turning Damage - Total HD You can Turn 2d6 + Level ((level?)) + CHA Mod 0
Effect Flees for 1 Minute. Cower if cannot run (+2 to hit)
Destroying Undead If you have twice as many leavels as the undead have HD, destroy any you would turn.
Turning Undead"
Turning Check Result Max Hit Dice
0 or lower Cleric's level - 4
1 - 3 Cleric's level - 3
4 - 6 Cleric's level - 2
7 - 9 Cleric's level - 1
10 - 12 Cleric's level
13 - 15 Cleric's level + 1
16 - 18 Cleric's level + 2
19 - 21 Cleric's level + 3
22 or higher Cleric's level + 4