Difference between revisions of "Cure Light Wounds"
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(Created page with "{{Spell| school=Conjuration| sub-school=Healing| descriptor=| level=Brd 1, Clr 1, Drd 1, Healing 1, Pal 1, Rgr 2| components=V,S| casting-time=1 Standard Action| range=Touch|...") |
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casting-time=1 Standard Action| | casting-time=1 Standard Action| | ||
range=Touch| | range=Touch| | ||
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effect=Cures 1d8 + 1/level (max 5) of HP| | effect=Cures 1d8 + 1/level (max 5) of HP| | ||
duration=Instantaneous| | duration=Instantaneous| |
Revision as of 19:53, 25 January 2020
Spell: Cure Light Wounds | |
School | Conjuration |
Sub-School | Healing |
Descriptor | |
Level | Brd 1, Clr 1, Drd 1, Healing 1, Pal 1, Rgr 2 |
Components | V,S |
Casting Time | 1 Standard Action |
Range | Touch |
Area | |
Effect | Cures 1d8 + 1/level (max 5) of HP |
Duration | Instantaneous |
Saving Throw | Will half (harmless); see text |
Spell Resistance | Yes (harmless); see text |
Description
When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage +1 point per caster level (maximum +5).
Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.