Difference between revisions of "Cure Light Wounds"

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(Created page with "{{Spell| school=Conjuration| sub-school=Healing| descriptor=| level=Brd 1, Clr 1, Drd 1, Healing 1, Pal 1, Rgr 2| components=V,S| casting-time=1 Standard Action| range=Touch|...")
 
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casting-time=1 Standard Action|
 
casting-time=1 Standard Action|
 
range=Touch|
 
range=Touch|
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area=|
 
effect=Cures 1d8 + 1/level (max 5) of HP|
 
effect=Cures 1d8 + 1/level (max 5) of HP|
 
duration=Instantaneous|
 
duration=Instantaneous|

Revision as of 19:53, 25 January 2020

Spell: Cure Light Wounds
School Conjuration
Sub-School Healing
Descriptor
Level Brd 1, Clr 1, Drd 1, Healing 1, Pal 1, Rgr 2
Components V,S
Casting Time 1 Standard Action
Range Touch
Area
Effect Cures 1d8 + 1/level (max 5) of HP
Duration Instantaneous
Saving Throw Will half (harmless); see text
Spell Resistance Yes (harmless); see text

Description

When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage +1 point per caster level (maximum +5).

Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.