Moffat sim Moffaron

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Combat Options
Base Attack Bonus +7/+2 HP 43
Scimitar 1 1d6 20 x2
Weapon 1 Attack Bonus Damage Critical
Not Range Slashing
Range Increment Type Notes/Ammunition
No weapon2
Weapon 2 Attack Bonus Damage Critical
Not Range Slashing
Range Increment Type Notes/Ammunition
No weapon3
Weapon 3 Attack Bonus Damage Critical
Not Range Slashing
Range Increment Type Notes/Ammunition
Armor Class
AC: 15 10 + No Armor + No Shield + No DEX Mod + No Size Mod + No Deflection + No Misc Modifier
Touch AC 12 Flat-Footed AC 13
Armor Studded Leather +3 Max Dex AC Penalty Weight 35lb
Shield None Max Dex AC Penalty Weight
Fortitude Save {{{fort-save}}} Reflex Save {{{ref-save}}} Will Save {{{will-save}}}



Turning
Times per Day 3 + CHA Mod 1
Extra Turning (Feat) 1
Range First Undead First, then up to 60 ft away.
Turning Check Charisma Check (1d20 + 1)
Turning Damage - Total HD You can Turn 2d6 + Level (10) + CHA Mod 1
Effect Flees for 1 Minute. Cower if cannot run (+2 to hit)
Destroying Undead If you have twice as many leavels as the undead have HD, destroy any you would turn.
Turning Undead
Turning Check Result Max Hit Dice
0 or lower Cleric's level - 4
1 - 3 Cleric's level - 3
4 - 6 Cleric's level - 2
7 - 9 Cleric's level - 1
10 - 12 Cleric's level
13 - 15 Cleric's level + 1
16 - 18 Cleric's level + 2
19 - 21 Cleric's level + 3
22 or higher Cleric's level + 4


Character Name: Moffat sim Moffaron Player Name: NPC
Class: Cleric Level: 10 ECL: ____ Speed: 30
Race: Human, Efrishar Size: Medium Gender: Male Vision: Normal
Alignment: Lawful Evil Religion: Behamut Height: 5'4" Weight: 200lb Looks: ______________

Moffat sim Moffaron wears a black turban and a long purple robe with gold trim on both robe and turban. He has a dark tan complexion. His eyes are darkened with kohl and his black curly beard is short but at his chin it is long and ends in a point that is tied into a knot.

He has a magic ring - a Ring of Behamut - that shoots a beam of electric energy. You can only do this once per hour. Travels with a bodyguard of for cultists and shield constructs purchased from the County of Tyr.

Equipment

  • Masterwork Scimitar 1d6
  • Masterwork Studded Leather +3
  • Masterwork Small steel Shield +1
  • Silver Holy Symbol
  • Noble's Outfit

Feats

  • armor proficiency light
  • armor proficiency medium
  • armor proficiency heavy
  • extra turning
  • leadership
  • lightning reflexes
  • shield proficiency
  • simple weapon proficiency
  • Turn undead
  • Turn Undead


Ability Abilit
Score
Ability
Modifier
Racial
Modifier
Enhancement
Bonus
Misc
Bonuses
Misc
Penalties
TOTAL
STR 10
DEX 14 2
CON 10
INT 12 1 1
WIS 16 3 3
CHA 13 1 1

Money

Platinum Gold Silver Copper
482 2 10 32

Skills D&D 3.5

Skill Name Key Ability Ranks Ability Misc Untrained
Appraise INT 0 + 1 + 0 Yes
Autohypnosis WIS 0 + 3 + 0 No
Balance DEX 0 + 2 + 0 Yes
Bluff CHA 0 + 1 + 0 Yes
Climb STR 0 + 0 + 0 Yes
Concentration CON 0 + 0 + 0 Yes
Craft (___________) INT 0 + 1 + 0 Yes
Craft (___________) INT 0 + 1 + 0 Yes
Craft (___________) INT 0 + 1 + 0 Yes
Decipher Script INT 0 + 1 + 0 No
Diplomacy CHA 12 + 1 + 0 Yes
Disable Device INT 0 + 1 + 0 No
Disguise CHA 0 + 1 + 0 Yes
Escape Artist (Armor Check Penalty) DEX 0 + 2 + 0 Yes
Forgery INT 0 + 1 + 0 Yes
Gather Information CHA 0 + 1 + 0 Yes
Handle Animal CHA 0 + 1 + 0 Yes
Heal WIS 0 + 3 0 Yes
Hide (Armor Check Penalty) DEX 0 + 2 + 0 Yes
Intimidate CHA 6 + 1 + 0 Yes
Jump (Armor Check Penalty) STR 0 + 0 + 0 Yes
Knowledge (Arcana) Int 0 + 1 + 0 No
Knowledge (Arch\Enc) Int 0 + 1 + 0 No
Knowledge (Dungeoneering) Int 0 + 1 + 0 No
Knowledge (Geography) Int 0 + 1 + 0 No
Knowledge (History) Int 0 + 1 + 0 No
Knowledge (Local) Int 4 + 1 + 0 No
Knowledge (Nature) Int 0 + 1 + 0 No
Knowledge (Nobility/Royalty) Int 0 + 1 + 0 No
Knowledge (The Planes) Int 0 + 1 + 0 No
Knowledge (Psionics) Int 0 + 1 + 0 No
Knowledge (Religion) Int 10 + 1 + 0 No
Knowledge (___________) Int 0 + 1 + 0 No
Listen WIS 0 + 3 + 0 Yes
Move Silently (Armor Check Penalty) DEX 0 + 2 + 0 Yes
Open Lock DEX 0 + 2 + 0 No
Perform (Act) CHA 0 + 1 + 0 Yes
Perform (Comedy) CHA 0 + 1 + 0 Yes
Perform (Dance) CHA 0 + 1 + 0 Yes
Perform (Keyboard) CHA 0 + 1 + 0 Yes
Perform (Oratory) CHA 0 + 1 + 0 Yes
Perform (Percussion) CHA 0 + 1 + 0 Yes
Perform (String Instrument) CHA 0 + 1 + 0 Yes
Perform (Wind Instrument) CHA 0 + 1 + 0 Yes
Perform (Sing) CHA 0 + 1 + 0 Yes
Perform (______________) CHA 0 + 1 + 0 Yes
Profession ({{{profession1}}}|_______________) WIS 0 + 3 + 0 No
Profession ({{{profession2}}}|_______________) WIS 0 + 3 + 0 No
Psicraft INT 0 + 1 + 0 No
Ride DEX 0 + 1 + 0 Yes
Search INT 0 + 1 + 0 Yes
Sense Motive WIS 0 + 3 + 0 Yes
Slight of Hand (Armor Proficiency Check) DEX 0 + 2 + 0 No
Spell Craft INT 0 + 1 + 0 No
Spot WIS 0 + 3 + 0 Yes
Survival WIS 0 + 3 + 0 Yes
Swim (Armor Proficiency Check) STR 0 + 0 + 0 Yes
Tumble (Armor Proficiency Check) Dex 0 + 2 + 0 No
Use Magic Device CHA 0 + 1 + 0 No
Use Psionic Device CHA 0 + 1 + 0 No
Use Rope DEX 0 + 2 + 0 No