Mending
Revision as of 17:14, 30 March 2020 by DungeonMaster (talk | contribs) (Text replacement - "0-Level Cleric Spell" to "Cleric Level-0 Spell")
Spell: Mending | |
School | Transmutation |
Sub-School | |
Descriptor | |
Level | Brd 0, Clr 0, Drd 0, Sorc/Wiz 0 |
Components | V,S |
Casting Time | 1 Standard Action |
Range | 10 ft. |
Area | One object up to 1 lb. |
Effect | |
Duration | Instantaneous |
Saving Throw | Will negates (harmless, object) |
Spell Resistance | Yes (harmless, object) |
Description
Mending repairs small breaks or tears in objects (but not warps, such as might be caused by a warp wood spell). It will weld broken metallic objects such as a ring, a chain link, a medallion, or a slender dagger, providing but one break exists.
Ceramic or wooden objects with multiple breaks can be invisibly rejoined to be as strong as new. A hole in a leather sack or a wineskin is completely healed over by mending. The spell can repair a magic item, but the item’s magical abilities are not restored. The spell cannot mend broken magic rods, staffs, or wands, nor does it affect creatures (including constructs).