Hobwose, 5th-Level Ranger

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Creature: Hobwose, 5th-Level Ranger
Size/Type Small/Humanoid (Hobwose)
Hit Dice 5d8 (40 HP)
Initiative +3
Speed 20 ft. ft.
Armor Class 21 (16 +3 Dex, + Natural, +7 (+2 Breast Plate) Armor AC, +0 Shield AC), 13 Flat Footed, 13 Touch AC
Base Attack/Grapple +0
Attack Dagger (1d3+2 (Small)) or Longsword (1d6+2 (Small)) or Longbow (Small) +3 ranged (1d6)
Full Attack Dagger (1d3+2 (Small)) or Longsword (1d6+2 (Small)) or Longbow (Small) +3 ranged (1d6)
Space/Reach 5 ft./5 ft.
Special Attacks
Special Qualities Darkvision 60 ft.
Saves Fort +5, Ref +4, Will +1
Abilities STR 11, DEX 18, CON 11, INT 12, WIS 14, CHA 9
Skills Climb 1, Concentration 3, Hide 15, Jump 4, Knowledge-Dungeoneering 4, Listen 11, Move Silent 13, Search 3, Spot 9, Survival 10, Swim 5, Use Rope 4
Feats Armor Proficiency Light, Endurance, Martial Weapon Proficiency, Point Blank Shot, Shield Proficiency, Simple Weapon Proficiency, Track, Weapon Focus, Two-Weapon Fighting
Environment Any

challenge-rating=1/2

Organization Solitary or Pack (5-8)
Challenge Rating {{{challenge-rating}}}
Treasure Standard
Alignment Any
Advancement By Character Class
Level Adjustment
Notes * +2 racial bonus on Climb, Jump, Listen, and Move Silently checks.
  • +1 racial bonus on all saving throws.
  • +2 morale bonus on saving throws against fear: This bonus stacks with the halfling’s +1 bonus on saving throws in general.
  • +1 racial bonus on attack rolls with thrown weapons and slings.
  • WILD EMPATHY: A druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, the druid and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time. A druid can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a -4 penalty on the check.
  • FAVORED ENEMY: (+2 attack pathfinder only) +2 damage. Number of Favored enemies = 2. Goblinoid,