Permanency
Revision as of 17:45, 17 June 2020 by DungeonMaster (talk | contribs)
Spell: Permanency | |
School | Universal |
Sub-School | |
Descriptor | |
Level | Brd 2, Sor/Wiz 5 |
Components | V, S, XP |
Casting Time | 2 rounds |
Range | see text |
Area | see text |
Effect | see text |
Duration | Permanent, see text |
Saving Throw | Will negates (harmless) or Will negates (harmless, object) |
Spell Resistance | Yes (harmless) or Yes (harmless, object) |
Description
This spell makes certain other spells permanent.
Depending on the spell, you must be of a minimum caster level and must expend a number of XP.
You can make the following spells permanent in regard to yourself. {
Spell | Minimum Caster Level | XP Cost |
---|---|---|
Enlarge person | 9th | 500 XP |
Magic fang | 9th | 500 XP |
Magic fang, greater | 11th | 1,500 XP |
Reduce person | 9th | 500 XP |
Resistance | 9th | 500 XP |
Telepathic bond (1) | 13th | 2,500 XP |
1. Only bonds two creatures per casting of permanency. Additionally, the following spells can be cast upon objects or areas only and rendered permanent.
Alarm || 9th || 500 XP Animate objects || 14th || 3,000 XP Dancing lights || 9th || 500 XP Ghost sound || 9th || 500 XP Gust of wind || 11th || 1,500 XP Invisibility || 10th || 1,000 XP Mage’s private sanctum || 13th || 2,500 XP Magic mouth || 10th || 1,000 XP Phase door || 15th || 3,500 XP Prismatic sphere || 17th || 4,500 XP Prismatic wall || 16th || 4,000 XP Shrink item || 11th || 1,500 XP Solid fog || 12th || 2,000 XP Stinking cloud || 11th || 1,500 XP Symbol of death || 16th || 4,000 XP Symbol of fear || 14th || 3,000 XP Symbol of insanity || 16th || 4,000 XP Symbol of pain || 13th || 2,500 XP Symbol of persuasion || 14th || 3,000 XP Symbol of sleep || 16th || 4,000 XP Symbol of stunning || 15th || 3,500 XP Symbol of weakness || 15th || 3,500 XP Teleportation circle || 17th || 4,500 XP Wall of fire || 12th || 2,000 XP Wall of force || 13th || 2,500 XP Web || 10th || 1,000 XPSpell | Minimum Caster Level | XP Cost |
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Spells cast on other creatures, objects, or locations (not on you) are vulnerable to dispel magic as normal.
XP Cost See tables above.