Dire Mole
Revision as of 15:23, 26 November 2020 by DungeonMaster (talk | contribs)
Creature: Dire Mole | |
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Size/Type | Large/Animal |
Hit Dice | 6d8+15 (55 HP) |
Initiative | +0 |
Speed | 30 ft. |
Armor Class | {{{total_ac}}} (16 ++3 Dex, ++3 Natural, +0 Armor AC, +0 Shield AC), 12 Flat Footed, 11 Touch AC |
Base Attack/Grapple | +4/+15 |
Attack | Claw +4 melee (1d4+2) |
Full Attack | 2 claws +4 melee (1d4+2) and bite -1 melee (1d6+1) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | {{{special-attacks}}} |
Special Qualities | Low-Light Vision, Tremorsense 15 ft, Scent |
Saves | Fort +8, Ref +7, Will +6 |
Abilities | STR 14, DEX 17, CON 19, INT 2, WIS 12, CHA 10 |
Skills | Listen +6, Spot +6, Stealth +10 |
Feats | Alertness, Toughness, Track |
Environment | Temperate Forests |
Organization | Solitary or Pack (5-8) |
Challenge Rating | 3 |
Treasure | none |
Alignment | Always neutral |
Advancement | 7-18 HD (Huge) |
Level Adjustment | |
Notes | 30 ft. (6 squares), burrow 10 ft.
Dire Moles are 5 to 7 feet long and can weigh up to 500 lbs. Combat Dire Moles attack with their sharp claws and teeth. |