Orc, 1st-Level Warrior
Revision as of 11:16, 6 April 2020 by DungeonMaster (talk | contribs)
Creature: Orc, 1st-Level Warrior | |
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Size/Type | Medium/Humanoid (Orc) |
Hit Dice | 1d1d8+1 (5 HP) |
Initiative | +0 |
Speed | 30 ft. |
Armor Class | 13 (13 +0 Dex, + Natural, +3 (Studded Leather Armor) Armor AC, +0 Shield AC), 13 Flat Footed, 10 Touch AC |
Base Attack/Grapple | +1/+4 |
Attack | Falchion +4 melee (2d4+4/18-20) or javelin +1 ranged (1d6+3) |
Full Attack | Falchion +4 melee (2d4+4/18-20) or javelin +1 ranged (1d6+3) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | None |
Special Qualities | Darkvision 60 ft., Light Sensitivity |
Saves | Fort +3, Ref +0, Will -2 |
Abilities | STR 17, DEX 11, CON 12, INT 8, WIS 7, CHA 6 |
Skills | Listen +1, Spot +1 |
Feats | Alertness |
Environment | Temperate Grasslands (Plains of Talithnim), Any |
Organization | Solitary or Pack (5-8) |
Challenge Rating | 1/2 |
Treasure | Standard |
Alignment | Often Chaotic Evil |
Advancement | By Character Class |
Level Adjustment | |
Notes | Combat: Orcs are proficient with all simple weapons, preferring those that cause the most damage in the least time. Many orcs who take up the warrior or fighter class also gain proficiency with the falchion or the greataxe as a martial weapon. They enjoy attacking from concealment and setting ambushes, and they obey the rules of war (such as honoring a truce) only as long as it is convenient for them.
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