Detect Poison
Revision as of 18:28, 30 March 2020 by DungeonMaster (talk | contribs) (Text replacement - "0-Level Sorceror/Wizard Spell" to "Sorceror/Wizard Level-0 Spell")
Spell: Detect Poison | |
School | Divination |
Sub-School | |
Descriptor | |
Level | Clr 0, Drd 0, Pal 1, Rgr 1, Sorc/Wiz 0 |
Components | V,S |
Casting Time | 1 Standard Action |
Range | Close (25 ft. + 5 ft./2 levels) |
Area | One creature, one object, or a 5-ft. cube |
Effect | |
Duration | Instantaneous |
Saving Throw | None |
Spell Resistance | No |
Description
You determine whether a creature, object, or area has been poisoned or is poisonous. You can determine the exact type of poison with a DC 20 Wisdom check. A character with the Craft (alchemy) skill may try a DC 20 Craft (alchemy) check if the Wisdom check fails, or may try the Craft (alchemy) check prior to the Wisdom check.
The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.