Summon Monster I

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Spell: Summon Monster I
School Conjuration
Sub-School Summoning
Descriptor See Text
Level Brd 1, Clr 1, Sor/Wiz 1
Components V,S,F/DF
Casting Time 1 Standard Action
Range Close (25 ft. + 5 ft./2 levels)
Area Cone-shaped emanation
Effect One Summoned Creature
Duration 1 round/ level (D)
Saving Throw None
Spell Resistance No

Description

This spell summons an extraplanar creature (typically an outsider, elemental, or magical beast native to another plane). It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions.

The spell conjures one of the creatures from the 1st-level list on the accompanying Summon Monster table. You choose which kind of creature to summon, and you can change that choice each time you cast the spell.

A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them.

When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.

Arcane Focus A tiny bag and a small (not necessarily lit) candle.

Monster Alignment
Celestial dog LG
Celestial owl LG
Celestial giant fire beetle NG
Celestial porpoise1 NG
Celestial badger CG
Celestial monkey CG
Fiendish dire rat LE
Fiendish raven LE
Fiendish monstrous centipede, Medium NE
Fiendish monstrous scorpion, Small NE
Fiendish hawk CE
Fiendish monstrous spider, Small CE
Fiendish octopus1 CE
Fiendish snake, Small viper CE

1. May be summoned only into an aquatic or watery environment.