Zombie, Human Commoner

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Creature: Zombie, Human Commoner
Size/Type Medium/undead
Hit Dice 2d12+3 (16 HP)
Initiative -1
Speed 30 ft.
Armor Class {{{total_ac}}} (11 +-1 Dex, +2 Natural, +0 Armor AC, +0 Shield AC), 11 Flat Footed, 9 Touch AC
Base Attack/Grapple +1/+2
Attack Slam+2 melee (1d6+1) or club +2 melee (1d6+1)
Full Attack Slam+2 melee (1d6+1) or club +2 melee (1d6+1)
Space/Reach 5ft/5ft
Special Attacks {{{special-attacks}}}
Special Qualities Damage reduction 5/slashing, darkvision 60 ft., immunity to cold, undead traits
Saves Fort +0, Ref -1, Will +3
Abilities STR 12, DEX 8, CON 0, INT 0, WIS 10, CHA 1
Skills {{{skills}}}
Feats Toughness
Environment Any
Organization Any
Challenge Rating 1/2
Treasure none
Alignment Always neutral evil
Advancement
Level Adjustment
Notes