Nobility Domain
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Granted Power
The character has the spell-like ability to inspire allies, giving them a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Allies must be able to hear the character speak for 1 round. Using this ability is a standard action. It lasts a number of rounds equal to the character’s Charisma bonus and can be used once per day.
Nobility Domain Spells
- Divine favor
- Enthrall
- Magic vestment
- Discern lies
- Greater command
- Geas/quest
- Repulsion
- Demand
- Storm of vengeance