Night-Gaunt Scout

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Night-Gaunt.jpg


Creature: Night-Gaunt Scout
Size/Type Medium/Humanoid
Hit Dice 5d8+2 (40 HP)
Initiative +4
Speed 30/Fly 40 ft.
Armor Class 17 (10 +4 Dex, +2 Natural, +0 Armor AC, +1 (Dodge) Shield AC), 14 Flat Footed, 14 Touch AC
Base Attack/Grapple +4/+12
Attack Tail Sting +2 Melee (1d6+2 plus poison), Claw +2 Melee (1d6+2) +Improved Grab
Full Attack 2 Claws +2 Melee (1d6+2) + Improved Grab or Tail Sting +2 Melee (1d6+2 plus poison)
Space/Reach 5 ft./5 ft.
Special Attacks Tickle
Special Qualities Blindsight
Saves Fort +2, Ref +4, Will +0
Abilities STR 14, DEX 18, CON 14, INT 5, WIS 10, CHA 10
Skills Listen +6, Spot +6, Stealth +10
Feats Dodge, Improved Grab, Track
Environment Ocean Waters
Organization Solitary, Pair, or Troop (5-8)
Challenge Rating 3
Treasure none
Alignment Neutral Evil
Advancement
Level Adjustment
Notes "Shocking and uncouth black things with smooth, oily, whale-like surfaces, unpleasant horns that curved inward toward each other, bat wings whose beating made no sound, ugly prehensile paws, and barbed tails that lashed needlessly and disquietingly. And worst of all, they never spoke or laughed, and never smiled because they had no faces at all to smile with, but only a suggestive blankness where a face ought to be. All they ever did was clutch and fly and tickle; that was the way of night-gaunts."

They worship and revere Dagon.

Night-Guant Poision (Ex) Night-Gaunt poison inflicts a poison that is in itself not painful, but inflicts 1d6 STR damage initially, then 1d6 STR damage as secondary damage 1 minute later. Fort save vc. DC 14 for initial and secondary damage. Their poison is worth 200gp per dose.

Blindsight (Ex) Night-Gaunts, even though faceless, can interact with the world as though they can see. Immune to gaze attacks, blinding, or anything else involving vision.

Tickle (Ex) Once grappled, a Night-Gaunt can dig its claws into its victims flesh, slicing and gashing flesh as a free action. Attack is against the opponent's Touch AC and is +4 to hit. As the claw attacks tickle as a free action, the Night-Gaunt is free to attack with its tail as a standard action.

Combat

Night-Gaunts are known to fly and act as defenders for followers of Dagon. They can be taught a territory to allow a territorial overwatch, or can be communicated directly by speech in the Eldritch Tongue known to followers of Dagon and Behamut.

Night-Gaunts attack by swooping down on their prey and latching on with their claws. They generally attack in one of two ways. They will attempt to fly away with a foe to capture it or drop it from a great height. They will also clutch the victim with their claws, tickling them until dead or too weak to fight. A weakened foe can either be captured or killed.