Night-Gaunt Scout
Creature: Night-Gaunt Scout | |
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Size/Type | Medium/Outsider |
Hit Dice | 5d8+2 (40 HP) |
Initiative | +4 |
Speed | 30/Fly 40 ft. |
Armor Class | 17 (10 +4 Dex, +2 Natural, +0 Armor AC, +1 (Dodge) Shield AC), 14 Flat Footed, 14 Touch AC |
Base Attack/Grapple | +4/+12 |
Attack | Tail Sting +2 Melee (1d6+2 plus poison), Claw +2 Melee (1d6+2) +Improved Grab |
Full Attack | Tail Sting +2 Melee (1d6+2 plus poison) or 2 Claws +2 Melee (1d6+2) + Improved Grab |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Tickle |
Special Qualities | Blindsight |
Saves | Fort +2, Ref +4, Will +0 |
Abilities | STR 14, DEX 18, CON 14, INT 5, WIS 10, CHA 10 |
Skills | Listen +6, Spot +6, Stealth +10 |
Feats | Dodge, Improved Grab, Flyby Attack |
Environment | Mountains, Any |
Organization | Solitary, Pair, or Troop (5-8) |
Challenge Rating | 3 |
Treasure | none |
Alignment | Neutral Evil |
Advancement | |
Level Adjustment | |
Notes | "Shocking and uncouth black things with smooth, oily, whale-like surfaces, unpleasant horns that curved inward toward each other, bat wings whose beating made no sound, ugly prehensile paws, and barbed tails that lashed needlessly and disquietingly. And worst of all, they never spoke or laughed, and never smiled because they had no faces at all to smile with, but only a suggestive blankness where a face ought to be. All they ever did was clutch and fly and tickle; that was the way of night-gaunts."
They worship and revere Behamut. Night-Guant Poision (Ex) Night-Gaunt poison inflicts a poison that is in itself not painful, but inflicts 1d6 STR damage initially, then 1d6 STR damage as secondary damage 1 minute later. Fort save vc. DC 14 for initial and secondary damage. Their poison is worth 200gp per dose. Blindsight (Ex) Night-Gaunts, even though faceless, can interact with the world as though they can see. Immune to gaze attacks, blinding, or anything else involving vision. Tickle (Ex) Once grappled, a Night-Gaunt can dig its claws into its victims flesh, slicing and gashing flesh as a free action. Attack is against the opponent's Touch AC and is +4 to hit. As the claw attacks tickle as a free action, the Night-Gaunt is free to attack with its tail as a standard action. CombatNight-Gaunts are known to fly and act as defenders for followers of Behamut. They can be taught a territory to allow a territorial overwatch, or can be communicated directly by speech in the Eldritch Tongue known to followers of Dagon and Behamut. Night-Gaunts attack by swooping down on their prey and latching on with their claws. They generally attack in one of two ways. They will attempt to fly away with a foe to capture it or drop it from a great height. They will also clutch the victim with their claws, tickling them until dead or too weak to fight. A weakened foe can either be captured or killed. |