Elf, Erugwaithi, 5th-Level Ranger

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Creature: Elf, Erugwaithi, 5th-Level Ranger
Size/Type Medium/Humanoid (Elf)
Hit Dice 5d8 (40 HP)
Initiative +2
Speed 30 ft.
Armor Class 15 (10 +2 Dex, + Natural, +3 (Studded Leather Armor) Armor AC, +0 Shield AC), 13 Flat Footed, 12 Touch AC
Base Attack/Grapple +3/+5
Attack Dual Longsword +2 melee (1d8+1/19-20) or longbow +3 ranged (1d8/×3)
Full Attack Dual Longsword +2 melee (1d8+1/19-20) or longbow +3 ranged (1d8/×3)
Space/Reach 5 ft./5 ft.
Special Attacks Favored Enemy: Humanoid (Goblinoid), Favored Enemy: Humanoid (Human)
Special Qualities Elven Traits, Wild Empathy, Combat Style: Archery (Rapid Shot or Dual Wield Two-Weapon Fighting
Saves Fort +5, Ref +5, Will 1 *
Abilities STR 13, DEX 14, CON 8, INT 10, WIS 10, CHA 9
Skills Hide 9, Knowledge: Nature 7 (+2 in the desert), Move Silently 9, Survival 7 (+2 in the desert), Spot 7, Climb 8
Feats Weapon Focus Longbow or Longsword, Track, Endurance
Environment Blood Desert
Organization Squad (2-4), company (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Challenge Rating 5
Treasure Standard
Alignment Often Chaotic Good
Advancement By Character Class
Level Adjustment +0
Notes Animal Companion: Hawk


Combat

Elves are cautious warriors and take time to analyze their opponents and the location of the fight if at all possible, maximizing their advantage by using ambushes, snipers, and camouflage. They prefer to fire from cover and retreat before they are found, repeating this maneuver until all of their enemies are dead.

They prefer longbows, shortbows, rapiers, and longswords. In melee, elves are graceful and deadly, using complex maneuvers that are beautiful to observe. Their wizards often use sleep spells during combat because these won’t affect other elves.

Animal Companion (Ex) At 4th level, a ranger gains an animal companion selected from the following list: Badger, Camel, Dire Rat, Dog, Riding Dog, Eagle, Hawk, Horse (light or heavy), Owl, Pony, Snake (Small or Medium viper), or Wolf. If the campaign takes place wholly or partly in an aquatic environment, the following creatures may be added to the ranger’s list of options: Manta Ray, Porpoise, Medium Shark, and Squid. This animal is a loyal companion that accompanies the ranger on his adventures as appropriate for its kind.

This ability functions like the druid ability of the same name, except that the ranger’s effective druid level is one-half his ranger level. A ranger may select from the alternative lists of animal companions just as a druid can, though again his effective druid level is half his ranger level. Like a druid, a ranger cannot select an alternative animal if the choice would reduce his effective druid level below 1st.

Erugwaithi Elf Traits

(Ex) Erugwaith Elves possess the following racial traits.

  • +2 Strength, -2 Intelligence.
  • Medium size.
  • An elf’s base land speed is 30 feet.
  • Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects. (Not reflected in the saving throw modifiers given here.)
  • Low-light vision.

Weapon Proficiency: Elves are automatically proficient with the longsword, rapier, longbow, composite longbow, shortbow, and composite shortbow.

+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.

Automatic Languages: Common, Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, Sylvan.

Favored Class: Ranger.