Celerity
Revision as of 16:16, 14 March 2022 by DungeonMaster (talk | contribs) (Created page with "{{Spell| school=Transmutation| sub-school=| descriptor=| level=Brd 4, Sorc/Wiz 4, Spellthief 4| components=| casting-time=1 Standard Action| range=Medium (100 ft. + 10 ft....")
Spell: Celerity | |
School | Transmutation |
Sub-School | |
Descriptor | |
Level | Brd 4, Sorc/Wiz 4, Spellthief 4 |
Components | |
Casting Time | 1 Standard Action |
Range | Medium (100 ft. + 10 ft./level) |
Area | All creatures in a 15-ft. radius burst |
Effect | |
Duration | 1 round/level |
Saving Throw | Will Negates |
Spell Resistance | Yes |
Description
This spell works like lesser celerity, except that you pull even more time into the present. When you cast this spell, you can immediately take a standard action, as if you had readied an action. You can even interrupt another creature's turn when you cast this spell. However, after you take the standard action granted by this spell, you are dazed until the end of your next turn.