Zombie, Human Commoner
Revision as of 18:34, 25 January 2020 by DungeonMaster (talk | contribs) (Created page with "{{Creature| type=undead| level=2| hd=12+3| hp=16| initiative=<nowiki>-1</nowiki>| ac=11| natural_ac=2| armor_ac=0| dex_modifier=-1| shield_ac=0| touch_ac=9| flatfooted_ac=11|...")
Creature: Zombie, Human Commoner | |
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Size/Type | Medium/undead |
Hit Dice | 2d12+3 (16 HP) |
Initiative | -1 |
Speed | 30 ft. |
Armor Class | {{{total_ac}}} (11 +-1 Dex, +2 Natural, +0 Armor AC, +0 Shield AC), 11 Flat Footed, 9 Touch AC |
Base Attack/Grapple | +1/+2 |
Attack | Slam+2 melee (1d6+1) or club +2 melee (1d6+1) |
Full Attack | Slam+2 melee (1d6+1) or club +2 melee (1d6+1) |
Space/Reach | 5ft/5ft |
Special Attacks | {{{special-attacks}}} |
Special Qualities | Damage reduction 5/slashing, darkvision 60 ft., immunity to cold, undead traits |
Saves | Fort +0, Ref -1, Will +3 |
Abilities | STR 12, DEX 8, CON 0, INT 0, WIS 10, CHA 1 |
Skills | {{{skills}}} |
Feats | Toughness |
Environment | Any |
Organization | Any |
Challenge Rating | 1/2 |
Treasure | none |
Alignment | Always neutral evil |
Advancement | |
Level Adjustment | |
Notes |