Elf, Erugwaithi, 3rd-Level Ranger

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Creature: Elf, Erugwaithi, 3rd-Level Ranger
Size/Type Medium/Humanoid (Elf)
Hit Dice 3d1d8 (20 HP)
Initiative +1
Speed 30 ft.
Armor Class 14 (10 +1 Dex, + Natural, +3 (Studded Leather Armor) Armor AC, +0 Shield AC), 13 Flat Footed, 11 Touch AC
Base Attack/Grapple +3/+5
Attack Dual Longsword +2 melee (1d8+1/19-20) or longbow +3 ranged (1d8/×3)
Full Attack Dual Longsword +2 melee (1d8+1/19-20) or longbow +3 ranged (1d8/×3)
Space/Reach 5 ft./5 ft.
Special Attacks Favored Enemy: Goblin (Humanoid),
Special Qualities Elven Traits, Wild Empathy, Combat Style: Archery (Rapid Shot or Dual Wield Two-Weapon Fighting
Saves Fort +3, Ref +4, Will 0 *
Abilities STR 13, DEX 13, CON 8, INT 10, WIS 10, CHA 9
Skills Hide 7, Knowledge: Nature 6 (+2 in the desert), Move Silently 7, Survival 6 (+2 in the desert), Spot 6, Climb 7
Feats Weapon Focus Longbow or Longsword, Track, Endurance
Environment Blood Desert
Organization Squad (2-4), company (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Challenge Rating 3
Treasure Standard
Alignment Often Chaotic Good
Advancement By Character Class
Level Adjustment +0
Notes


Combat

Elves are cautious warriors and take time to analyze their opponents and the location of the fight if at all possible, maximizing their advantage by using ambushes, snipers, and camouflage. They prefer to fire from cover and retreat before they are found, repeating this maneuver until all of their enemies are dead.

They prefer longbows, shortbows, rapiers, and longswords. In melee, elves are graceful and deadly, using complex maneuvers that are beautiful to observe. Their wizards often use sleep spells during combat because these won’t affect other elves.

Erugwaithi Elf Traits

(Ex) Erugwaith Elves possess the following racial traits.

  • +2 Strength, -2 Intelligence.
  • Medium size.
  • An elf’s base land speed is 30 feet.
  • Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects. (Not reflected in the saving throw modifiers given here.)
  • Low-light vision.

Weapon Proficiency: Elves are automatically proficient with the longsword, rapier, longbow, composite longbow, shortbow, and composite shortbow.

+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.

Automatic Languages: Common, Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, Sylvan.

Favored Class: Ranger.