Orc, 1st-Level Warrior

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Creature: Orc, 1st-Level Warrior
Size/Type Medium/Humanoid (Orc)
Hit Dice 1d1d8+1 (5 HP)
Initiative +0
Speed 30 ft.
Armor Class 13 (13 +0 Dex, + Natural, +3 (Studded Leather Armor) Armor AC, +0 Shield AC), 13 Flat Footed, 10 Touch AC
Base Attack/Grapple +1/+4
Attack Falchion +4 melee (2d4+4/18-20) or javelin +1 ranged (1d6+3)
Full Attack Falchion +4 melee (2d4+4/18-20) or javelin +1 ranged (1d6+3)
Space/Reach 5 ft./5 ft.
Special Attacks None
Special Qualities Darkvision 60 ft., Light Sensitivity
Saves Fort +3, Ref +0, Will -2
Abilities STR 17, DEX 11, CON 12, INT 8, WIS 7, CHA 6
Skills Listen +1, Spot +1
Feats Alertness
Environment Temperate Grasslands (Plains of Talithnim), Any
Organization Solitary or Pack (5-8)
Challenge Rating 1/2
Treasure Standard
Alignment Often Chaotic Evil
Advancement By Character Class
Level Adjustment
Notes Combat:

Orcs are proficient with all simple weapons, preferring those that cause the most damage in the least time. Many orcs who take up the warrior or fighter class also gain proficiency with the falchion or the greataxe as a martial weapon. They enjoy attacking from concealment and setting ambushes, and they obey the rules of war (such as honoring a truce) only as long as it is convenient for them.

Light Sensitivity (Ex):
Orcs are dazzled in bright sunlight or within the radius of a daylight spell.