Ratfolk, 1st-Level Rogue

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Creature: Ratfolk, 1st-Level Rogue
Size/Type Small/Humanoid (Ratfolk)
Hit Dice 1d6+2 (8 HP)
Initiative +3
Speed 20 ft. ft.
Armor Class 16 (16 +3 Dex, + Natural, +3 (Studded Leather Armor) Armor AC, +0 Shield AC), 13 Flat Footed, 13 Touch AC
Base Attack/Grapple +0
Attack Dagger (1d3 (Small)) or Rapier (1d4 (Small)) or Crossbow, Light (Small) +3 ranged (1d6)
Full Attack Dagger (1d3 (Small)) or Rapier (1d4 (Small)) or Crossbow, Light (Small) +3 ranged (1d6)
Space/Reach 5 ft./5 ft.
Special Attacks Sneak Attack +1d6
Special Qualities Darkvision 60 ft., Swarming, Rodent Empathy, Tinker, Trapfinding
Saves Fort +0, Ref +5, Will -1
Abilities STR 10, DEX 17, CON 14, INT 15, WIS 8, CHA 10
Skills Listen +5, Spot +5 Move Silently +7 Open Lock +7 Sleight of Hand +7 Tumble +7 Use Magic Device +9 Use Rope +7 Disable Device +6 Profession Merchant +3
Feats Alertness
Environment Any
Organization Solitary or Pack (5-8)
Challenge Rating 1/2
Treasure Standard
Alignment Any
Advancement By Character Class
Level Adjustment
Notes * Rodent Empathy: Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents.
  • Swarming: Ratfolk are used to living and fighting communally, and are adept at swarming foes for their own gain and their foes' detriment. Up to two ratfolk can share the same square at the same time. If two ratfolk in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.
  • Tinker: Ratfolk gain a +2 racial bonus on Craft (alchemy), Perception, and Use Magic Device checks.