Difference between revisions of "Dire Wolf"
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[[Category:Creature]] | [[Category:Creature]] | ||
+ | [[Category:CR-3]] |
Latest revision as of 09:18, 6 February 2021
Creature: Dire Wolf | |
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Size/Type | Large/Animal |
Hit Dice | 6d8+18 (45 HP) |
Initiative | +2 |
Speed | 30 ft. |
Armor Class | {{{total_ac}}} (14 ++2 Dex, +-1 Size +3 Natural, +0 Armor AC, +0 Shield AC), 12 Flat Footed, 11 Touch AC |
Base Attack/Grapple | +4/+15 |
Attack | Bite +11 melee (1d8+10) |
Full Attack | Bite +11 melee (1d8+10) |
Space/Reach | 10 ft./5 ft. |
Special Attacks | {{{special-attacks}}} |
Special Qualities | Low-Light Vision, Scent, Trip (below) |
Saves | Fort +8, Ref +7, Will +6 |
Abilities | STR 25, DEX 15, CON 17, INT 2, WIS 12, CHA 10 |
Skills | Hide +0, Listen +7, Move Silently +4, Spot +7, Survival +2* |
Feats | Alertness, Run, Track, Weapon Focus (Bite) |
Environment | Temperate Forests |
Organization | Solitary or Pack (5-8) |
Challenge Rating | 3 |
Treasure | none |
Alignment | Always neutral |
Advancement | 7-18 HD (Huge) |
Level Adjustment | |
Notes | Dire wolves are efficient pack hunters that will kill anything they can catch.
Dire wolves are mottled gray or black, about 9 feet long and weighing some 800 pounds. Combat Dire wolves prefer to attack in packs, surrounding and flanking a foe when they can. Trip (Ex) A dire wolf that hits with a bite attack can attempt to trip its opponent (+11 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the dire wolf. Skills A dire wolf has a +2 racial bonus on Hide, Listen, Move Silently, and Spot checks.
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