Dire Wolf

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Creature: Dire Wolf
Size/Type Large/Animal
Hit Dice 6d8+18 (45 HP)
Initiative +2
Speed 30 ft.
Armor Class {{{total_ac}}} (14 ++2 Dex, +-1 Size +3 Natural, +0 Armor AC, +0 Shield AC), 12 Flat Footed, 11 Touch AC
Base Attack/Grapple +4/+15
Attack Bite +11 melee (1d8+10)
Full Attack Bite +11 melee (1d8+10)
Space/Reach 10 ft./5 ft.
Special Attacks {{{special-attacks}}}
Special Qualities Low-Light Vision, Scent, Trip (below)
Saves Fort +8, Ref +7, Will +6
Abilities STR 25, DEX 15, CON 17, INT 2, WIS 12, CHA 10
Skills Hide +0, Listen +7, Move Silently +4, Spot +7, Survival +2*
Feats Alertness, Run, Track, Weapon Focus (Bite)
Environment Temperate Forests
Organization Solitary or Pack (5-8)
Challenge Rating 3
Treasure none
Alignment Always neutral
Advancement 7-18 HD (Huge)
Level Adjustment
Notes Dire wolves are efficient pack hunters that will kill anything they can catch.

Dire wolves are mottled gray or black, about 9 feet long and weighing some 800 pounds.

Combat Dire wolves prefer to attack in packs, surrounding and flanking a foe when they can.

Trip (Ex) A dire wolf that hits with a bite attack can attempt to trip its opponent (+11 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the dire wolf.

Skills A dire wolf has a +2 racial bonus on Hide, Listen, Move Silently, and Spot checks.

  • It also has a +4 racial bonus on Survival checks when tracking by scent.