Difference between revisions of "Orca"
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Latest revision as of 09:22, 6 February 2021
Creature: Orca | |
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Size/Type | Huge/Animal |
Hit Dice | 9d8+48 (88 HP) |
Initiative | +2 |
Speed | 30 ft. |
Armor Class | {{{total_ac}}} (16 ++2 Dex, +-2 Size +6 Natural, +0 Armor AC, +0 Shield AC), 14 Flat Footed, 10 Touch AC |
Base Attack/Grapple | +6/+22 |
Attack | Bite +12 melee (2d6+12) |
Full Attack | Bite +12 melee (2d6+12) |
Space/Reach | 15ft/10ft |
Special Attacks | {{{special-attacks}}} |
Special Qualities | Blindsight (Ex) 120 ft., hold breath, low-light vision |
Saves | Fort +11, Ref +8, Will +5 |
Abilities | STR 27, DEX 15, CON 21, INT 2, WIS 14, CHA 6 |
Skills | {{{skills}}} |
Feats | Alertness, Endurance, Run, Toughness |
Environment | Aquatic |
Organization | Solitary or Pod (6-11) |
Challenge Rating | 5 |
Treasure | none |
Alignment | Always neutral |
Advancement | 10-13 HD (Huge); 14-27 HD (Gargantuan) |
Level Adjustment | |
Notes | These ferocious creatures are about 30 feet long. They eat fish, squid, seals, and other whales.
Blindsight (Ex): Whales can “see” by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the whale to rely on its vision, which is approximately as good as a human’s. Hold Breath (Ex): A whale can hold its breath for a number of rounds equal to 8 x its Constitution score before it risks drowning. Skills: A whale has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A whale has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsight is negated. |