Orca

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Creature: Orca
Size/Type Huge/Animal
Hit Dice 9d8+48 (88 HP)
Initiative +2
Speed 30 ft.
Armor Class {{{total_ac}}} (16 ++2 Dex, +-2 Size +6 Natural, +0 Armor AC, +0 Shield AC), 14 Flat Footed, 10 Touch AC
Base Attack/Grapple +6/+22
Attack Bite +12 melee (2d6+12)
Full Attack Bite +12 melee (2d6+12)
Space/Reach 15ft/10ft
Special Attacks {{{special-attacks}}}
Special Qualities Blindsight (Ex) 120 ft., hold breath, low-light vision
Saves Fort +11, Ref +8, Will +5
Abilities STR 27, DEX 15, CON 21, INT 2, WIS 14, CHA 6
Skills {{{skills}}}
Feats Alertness, Endurance, Run, Toughness
Environment Aquatic
Organization Solitary or Pod (6-11)
Challenge Rating 5
Treasure none
Alignment Always neutral
Advancement 10-13 HD (Huge); 14-27 HD (Gargantuan)
Level Adjustment
Notes These ferocious creatures are about 30 feet long. They eat fish, squid, seals, and other whales.

Blindsight (Ex): Whales can “see” by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the whale to rely on its vision, which is approximately as good as a human’s.

Hold Breath (Ex): A whale can hold its breath for a number of rounds equal to 8 x its Constitution score before it risks drowning.

Skills: A whale has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A whale has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsight is negated.