Difference between revisions of "Deep Ones"
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flatfooted_ac=12| | flatfooted_ac=12| | ||
base-attack-grapple=<nowiki>+4/+15</nowiki>| | base-attack-grapple=<nowiki>+4/+15</nowiki>| | ||
− | attack= | + | attack=-1 Melee Short Sword (1d6-1) or Trident (1d8-1) and Net| |
full-attack=2 claws +4 melee (1d4+2) and bite -1 melee (1d6+1)| | full-attack=2 claws +4 melee (1d4+2) and bite -1 melee (1d6+1)| | ||
space-reach=5 ft./5 ft.| | space-reach=5 ft./5 ft.| | ||
− | special-attacks=[[Frightful Presence]] 60 ft.| | + | special-attacks=[[Frightful Presence]] 60 ft., [[Voices of the Deep]]| |
special-qualities=[[Darkvision]] 120 ft., [[Amphibious]]| | special-qualities=[[Darkvision]] 120 ft., [[Amphibious]]| | ||
saves=<nowiki>Fort +8, Ref +7, Will +6</nowiki>| | saves=<nowiki>Fort +8, Ref +7, Will +6</nowiki>| | ||
− | str= | + | str=8|dex=10|con=11|int=11|wis=10|cha=8| |
feats=[[Alertness]], [[Toughness]], [[Track]]| | feats=[[Alertness]], [[Toughness]], [[Track]]| | ||
skills=Listen +6, Spot +6, Stealth +10| | skills=Listen +6, Spot +6, Stealth +10| | ||
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Drowned Ones can inspire terror by their very appearance. Affected creatures must succeed on a DC 13 Will save or become shaken, remaining in that condition as long as they remain with 60 feet of the Drowned One. The save DC is Charisma-based. | Drowned Ones can inspire terror by their very appearance. Affected creatures must succeed on a DC 13 Will save or become shaken, remaining in that condition as long as they remain with 60 feet of the Drowned One. The save DC is Charisma-based. | ||
+ | '''Voices of the Deep''' ([[Su]]) | ||
+ | As soon as a deep one spots an enemy, they raise their voices in a cacophonous, croaking language as a free action. All creatures (other than Deep Ones) within a 60-foot spread must succeed on a DC 13 Will save or be affected as though by a [[Confusion]] spell for 1d2 rounds. This is a sonic mind-affecting compulsion effect. A creature that successfully saves cannot be affected by the same Drowned One’s voice of the deep for 24 hours. The save DC is Charisma-based. | ||
+ | |||
+ | ===Combat=== | ||
+ | Drowned Ones are aware of the eldritch horror they provoke in humanoid races and will raise their Voices of the Deep as soon as they see a threat. It draws attention to their presence, which provokes its Frightful Presence, as well (though it is a passive ability). Drowned Ones attack first with nets to entangle their opponents, hoping to drag them away to the water. If confronted, they will attack with tridents or short swords. | ||
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}} | }} | ||
− | [[Category:Creature]][[Category:CR- | + | [[Category:Creature]][[Category:CR-4]] |
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Revision as of 14:51, 7 February 2021
Creature: Deep Ones | |
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Size/Type | Medium/Humanoid |
Hit Dice | 4d8 (18 HP) |
Initiative | +0 |
Speed | 30/Swim 30 ft. |
Armor Class | 16 (10 +3 Dex, +1 Natural, +0 Armor AC, +0 Shield AC), 12 Flat Footed, 11 Touch AC |
Base Attack/Grapple | +4/+15 |
Attack | |
Full Attack | 2 claws +4 melee (1d4+2) and bite -1 melee (1d6+1) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Frightful Presence 60 ft., Voices of the Deep |
Special Qualities | Darkvision 120 ft., Amphibious |
Saves | Fort +8, Ref +7, Will +6 |
Abilities | STR 8, DEX 10, CON 11, INT 11, WIS 10, CHA 8 |
Skills | Listen +6, Spot +6, Stealth +10 |
Feats | Alertness, Toughness, Track |
Environment | Ocean Waters |
Organization | Solitary or Troop (5-8) |
Challenge Rating | 3 |
Treasure | none |
Alignment | Neutral Evil |
Advancement | |
Level Adjustment | |
Notes | Frightful Presence (Su)
Drowned Ones can inspire terror by their very appearance. Affected creatures must succeed on a DC 13 Will save or become shaken, remaining in that condition as long as they remain with 60 feet of the Drowned One. The save DC is Charisma-based. Voices of the Deep (Su) As soon as a deep one spots an enemy, they raise their voices in a cacophonous, croaking language as a free action. All creatures (other than Deep Ones) within a 60-foot spread must succeed on a DC 13 Will save or be affected as though by a Confusion spell for 1d2 rounds. This is a sonic mind-affecting compulsion effect. A creature that successfully saves cannot be affected by the same Drowned One’s voice of the deep for 24 hours. The save DC is Charisma-based. CombatDrowned Ones are aware of the eldritch horror they provoke in humanoid races and will raise their Voices of the Deep as soon as they see a threat. It draws attention to their presence, which provokes its Frightful Presence, as well (though it is a passive ability). Drowned Ones attack first with nets to entangle their opponents, hoping to drag them away to the water. If confronted, they will attack with tridents or short swords. |