Difference between revisions of "Deep Ones"

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(Created page with "{{Creature| size=Medium| type=Humanoid| level=4| hd=8| hp=18| initiative=<nowiki>+0</nowiki>| total_ac=16| natural_ac=+1| armor_ac=0| dex_modifier=<nowiki>+3</nowiki>| shield_...")
 
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attack=Claw +4 melee (1d4+2)|
 
attack=Claw +4 melee (1d4+2)|
 
full-attack=2 claws +4 melee (1d4+2) and bite -1 melee (1d6+1)|
 
full-attack=2 claws +4 melee (1d4+2) and bite -1 melee (1d6+1)|
space-reach=5 ft./5 ft.|
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space-reach=5 ft./5 ft.|4
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special-attacks=[[Frightful Presence]] 60 ft.
 
special-qualities=[[Darkvision]] 120 ft., [[Amphibious]]|
 
special-qualities=[[Darkvision]] 120 ft., [[Amphibious]]|
 
saves=<nowiki>Fort +8, Ref +7, Will +6</nowiki>|
 
saves=<nowiki>Fort +8, Ref +7, Will +6</nowiki>|
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organization=Solitary or Pack (5-8)|
 
organization=Solitary or Pack (5-8)|
 
treasure=none|
 
treasure=none|
alignment=Always neutral|
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alignment=Neutral Evil|
advancement=7-18 HD (Huge)|
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advancement=|
 
level-adjustment=|
 
level-adjustment=|
notes=30 ft. (6 squares), burrow 10 ft.
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notes=
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'''Frightful Presence''' ([[Su]])  
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Drowned Ones can inspire terror by their very appearance. Affected creatures must succeed on a DC 13 Will save or become shaken, remaining in that condition as long as they remain with 60 feet of the Drowned One. The save DC is Charisma-based.
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Dire Moles are 5 to 7 feet long and can weigh up to 500 lbs.
 
 
Combat
 
Combat
 
Dire Moles attack with their sharp claws and teeth.
 
Dire Moles attack with their sharp claws and teeth.

Revision as of 13:34, 7 February 2021


Creature: Deep Ones
Size/Type Medium/Humanoid
Hit Dice 4d8 (18 HP)
Initiative +0
Speed 30 ft.
Armor Class 16 (10 ++3 Dex, ++1 Natural, +0 Armor AC, +0 Shield AC), 12 Flat Footed, 11 Touch AC
Base Attack/Grapple +4/+15
Attack Claw +4 melee (1d4+2)
Full Attack 2 claws +4 melee (1d4+2) and bite -1 melee (1d6+1)
Space/Reach 5 ft./5 ft.
Special Attacks {{{special-attacks}}}
Special Qualities {{{special-qualities}}}
Saves Fort +8, Ref +7, Will +6
Abilities STR 13, DEX 10, CON 11, INT 11, WIS 10, CHA 8
Skills Listen +6, Spot +6, Stealth +10
Feats Alertness, Toughness, Track
Environment Temperate Forests
Organization Solitary or Pack (5-8)
Challenge Rating 3
Treasure none
Alignment Neutral Evil
Advancement
Level Adjustment
Notes Frightful Presence (Su)

Drowned Ones can inspire terror by their very appearance. Affected creatures must succeed on a DC 13 Will save or become shaken, remaining in that condition as long as they remain with 60 feet of the Drowned One. The save DC is Charisma-based.


Combat Dire Moles attack with their sharp claws and teeth.