Difference between revisions of "Deep One Seether"

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Latest revision as of 13:15, 8 September 2021

Deep Ones.jpg


Creature: Deep One Seether
Size/Type Medium/Outsider
Hit Dice 6d8 (30 HP)
Initiative +0
Speed 30/Swim 30 ft.
Armor Class 16 (10 +3 Dex, +1 Natural, +0 Armor AC, +0 Shield AC), 12 Flat Footed, 11 Touch AC
Base Attack/Grapple +5/+16
Attack 1 Melee Short Sword (1d6-1) or Trident (1d8-1) and Net
Full Attack 2 claws +4 melee (1d4+2) and bite -1 melee (1d6+1)
Space/Reach 5 ft./5 ft.
Special Attacks Frightful Presence 60 ft., Voices of the Deep, Obscuring Mist, Hypnotism, Hideous Laughter, Displacement
Special Qualities Darkvision 120 ft., Amphibious
Saves Fort +8, Ref +7, Will +6
Abilities STR 8, DEX 10, CON 11, INT 11, WIS 10, CHA 8
Skills Listen +6, Spot +6, Stealth +10
Feats Alertness, Toughness, Track
Environment Ocean Waters
Organization Solitary as a Commander of a Troop or a Troop (5-8)
Challenge Rating
Treasure none
Alignment Neutral Evil
Advancement
Level Adjustment
Notes Speaks the Eldritch Tongue

Frightful Presence (Su) Drowned Ones can inspire terror by their very appearance. Affected creatures must succeed on a DC 13 Will save or become Shaken, remaining in that condition as long as they remain with 60 feet of the Drowned One. The save DC is Charisma-based.

Voices of the Deep (Su) As soon as a deep one spots an enemy, they raise their voices in a cacophonous, croaking language as a free action. All creatures (other than Deep Ones) within a 60-foot spread must succeed on a DC 13 Will save or be affected as though by a Confusion spell for 1d2 rounds. This is a sonic mind-affecting compulsion effect. A creature that successfully saves cannot be affected by the same Drowned One’s voice of the deep for 24 hours. The save DC is Charisma-based.

Amphibious (Ex) Although Drowned Ones are aquatic, they can survive indefinitely on land.


Combat

Drowned Ones are aware of the eldritch horror they provoke in humanoid races and will raise their Voices of the Deep as soon as they see a threat. It draws attention to their presence, which provokes its Frightful Presence, as well (though it is a passive ability). Drowned Ones attack first with nets to entangle their opponents, hoping to drag them away to the water. If confronted, they will attack with tridents or short swords.