2021-08-25

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Previous: 2021-08-23

  • Jax and Kutaku chased after Garishnakar - avoiding all shall we say imperial entaglements. Swimming towards the small island a couple hours away from Ra'azum. They told Garishnakar the plan to be there in three days' time and he agreed that he would be there.
  • Hilayli went to the archpriestess and told her what was going on. She left the temple, but did not return to the Raven's Roost nor stayed in the temple.
  • Adarra and the four clerics with Justice return to the Temple. They go to the back room behind the alter to speak to the Archpriestess. The archpriestess says that there have been charges laid against him and he must stand trial. He is told to go to his residence until the time of the trial. The clerics escort him and Adarra to the tower the party had previously used and told Justice that he had to stay in his private quarters until they returned from him. He agreed and he and Adarra went up the elevating disk to the top of the tower to wait.
  • Jax and Kutaku return to the Raven's Roost. They ask a very flustered Sarah what happened and she told them. They went to ask Rose what happened and she filled them in. The three of them left the Raven's Roost to go see what was going on at the temple of Sowila.
  • Adarra and Justice were in the tower waiting together for the trial. Justice and Adarra were talking. Adarra told him he thought that the archpriestess was overreacting and thought that Justice shouldn't be going through this. Justice explained tdo her that because of his position in the temple leadership that any accusations brought against him had to be handled publicly. He also asked how she was doing and told her that he was rooting for her to see how Sowila's light was in her. Adarra confessed to Justice what actually happened and thought he was playing a practical joke on her and that the high priestess wasn't looking for her. Justice told her that he sent Adarra to the archpriestess to repent.
  • Adarra noticed from the top of the tower that their wagon had arrived. At about the same time, the clerics knocked on the tower door to come collect them for the trial
  • Adarra and Justice leave the tower and get escorted to the temple. Jax and Kutaku were nearby in the wagon. Rose saw Justice and excitedly blasted him with a blunt tipped arrow.
  • The cleric guards pursued her and Justice just laughed it off and called his escort back over to him.
  • They all went into the temple. Adarra sat up front.
  • See Below - The Trial of Justice Lightbringer
  • After the trial, Hilali went to talk to the archpriestess about the Erugwaithi supporting the Temple of Sowila should they take over from the Temple of Behamut as the official temple of Ra'azum.
  • Rose went up to the archpriestess and asked her how she could be part of Sowila. Bronywyn told her that if she dedicated herself to the light of Sowila, then she would be part of it. That she could do good things and help people and that way she would feel the warmth of Sowila
  • Kutaku went up to the archpriestess and asked to talk to Sowila directly about the coming war. Bronywyn refused. Justice said that he and the archpriestess needed to talk about this subject.
  • Adarra stood in the corner of the temple, mumbling to herself, saying, "I can't believe they would do to me after everything I did for this place, I gave my life, my wealth, and they're just going to kick me to the curb like that I don't think so." A cleric joined her and confessed that he had to do a quest once after killing a family.
  • Kutaku went out to get Woofie attached to the wagon again when he saw four Knights of Viaasatari. They spoke, with Kutaku being very excited to see them and tell them everything they needed to do.
  • The Knights didn't believe him, but Justice Lightbringer told them that it was all true. Knights said that they can contact the troops with quicker means and will do that.

The Trial of Justice Lightbringer

  • Bronywyn sits at the head of the church atop a dais in a crystal throne. The crystal throne glows from the light that hits it from various glowing orbs situated around it.
  • She gives a signal, and a cleric decked out in ceremonial armor raises an ornate hammer and pounds it onto a short pillar. The clang of metal on metal reverberates throughout the temple. Most people leave. Some stay seated in the pews nearest to the front.
  • Bronywyn raises a hand, and the accused is brought forth surrounded by four clerics also decked out in the ceremonial armor.
  • Bronywyn rises from the dais and addresses those gathered:
    • We are gathered here today to decide the fate of one of our most revered companions. And while he is revered, Sowila's justice brooks no uncertainty when it comes to her highly ranked clerics. Justice Lightbringer, who is second only to me in the command of this temple and of its clerics. Given his high position, he is expected to maintain the highest regard for Justice, Lawfulness, and Goodness. We give him the benefit of the doubt, but the accusations brought against him are serious. For this reason, he will be subjected to the Light of Sowila.
    • She transforms into Sowila. Sowila peers around the room, shining a light on each individual there. Each one feels the sensation of the goddess, the warmth from the light that warms their heart as well. Some fall to the ground sobbing while othersembrace their neighbors. Some stand and retreat to the back of the temple as though they are pursued.
    • Sowila focuses her attention on Justice Lightbringer. As all eyes fall on him, the tears streaming down his face are evident even as he beams with love and pride. "My godess.... my godess...." he croaks over and over again, emotion filling his throat.
    • Sowila approaches Justice, stops an arm's length away. Without a word, she raises an arm, finger coming to bear on the emotional cleric. With a CRACK that sounds like lightning, Sowila's power extends through the arm down through the finger, and engulfs Justice Lightbringer in the light of the sun. His heavy boots leave the floor as he is levitated off the ground to float three feet high. He slowly begins to spin, his eyes closed, his face serene.
    • Finally, Justice floats down, gently landing on the floor. The sunlight dims, leaving a faint golden glow eminating from his armor. The presence of Sowila retreats from Bronywyn, leaving her to feint and be caught by two clerics at her side. Bronywyn raises her head and stands. Her face is as serene as Justice's. She turns and returns to her crystal throne. The crystal throne is thrumming from the light captured by Sowila's presence.
    • Bronywyn, voice raised and strong, announces, "Justice Lightbringer, Commander of the Forces of Sowila in Ra'azum and Cleric Exemplar, has been found to be the epitome of Justice, Lawfulness, and Goodness. Justice, you are free to leave." Bronywyn gestures to her right, "or you may take your rightful place at my right hand."
  • The only business before us now would be to discuss a certain unrepentant young cleric.
    • Quest: "For the next thirty days, every day you must help five people unknown to you. You must bring Justice, Lawfulness, or Goodness to these five people, and do it in the name of Sowila. Spread Her light and in this way, you shall feel her light again."

Enchantment (Compulsion) [Language-Dependent, Mind-Affecting] Level: Brd 6, Clr 6, Sor/Wiz 6 Casting Time: 10 minutes Target: One living creature Saving Throw: None This spell functions similarly to lesser geas, except that it affects a creature of any HD and allows no saving throw.

Instead of taking penalties to ability scores (as with lesser geas), the subject takes 3d6 points of damage each day it does not attempt to follow the geas/quest. Additionally, each day it must make a Fortitude saving throw or become sickened. These effects end 24 hours after the creature attempts to resume the geas/quest.

A remove curse spell ends a geas/quest spell only if its caster level is at least two higher than your caster level. Break enchantment does not end a geas/quest, but limited wish, miracle, and wish do.

Bards, sorcerers, and wizards usually refer to this spell as geas, while clerics call the same spell quest.