Magic Vestment

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Spell: Magic Vestment
School Transmutation
Sub-School
Descriptor
Level Clr 3, Strength 3, War 3, Nobility 3
Components V,S,DF
Casting Time 1 Standard Action
Range Touch
Area Armor or shield touched
Effect
Duration 1 hour/level
Saving Throw Will negates (harmless, object)
Spell Resistance Yes (harmless, object)

Description

You imbue a suit of armor or a shield with an enhancement bonus of +1 per four caster levels (maximum +5 at 20th level).

An outfit of regular clothing counts as armor that grants no AC bonus for the purpose of this spell.